Edit Recipes

Is there any way I can edit or make new recipes without modding the game? (Since mods don't work in 1.0 yet) maybe something like changing the files? If not, do tell me, thanks!
Solution:
Content in Unreal Engine games is baked, like a cake; you can't change the ingredients after it is done. To modify content you need its source, to rebake it, or to use a mod like ContentLib that can affect it at runtime. Read the docs to learn more.
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9 Replies
AngryBeaver
AngryBeaver2mo ago
>cake
Solution
FICSIT-Fred
FICSIT-Fred2mo ago
Content in Unreal Engine games is baked, like a cake; you can't change the ingredients after it is done. To modify content you need its source, to rebake it, or to use a mod like ContentLib that can affect it at runtime. Read the docs to learn more.
Robb
Robb2mo ago
>mod contentlib
FICSIT-Fred
FICSIT-Fred2mo ago
I encountered an error while trying to call this command. The error has been logged, sorry for the inconvenience.
Robb
Robb2mo ago
once mods do work again the ContentLib or Recipe Maker - CL mods are the easiest way to make new recipes
Reika
Reika2mo ago
Is ContentLib likely to be one of the first mods ported or is it expected to take quite a while
Robb
Robb2mo ago
it depends on what portions of it broke, if any. I haven't found time to test it while updating the toolkit. Jarno tested some of it though
Reika
Reika2mo ago
as a first guess how badly do you think it is likely to have broken? my intuition is "not very" - all of its "read config" code should be unaffected, the recipe injection code is probably similar and probably fairly simple anyway, so that just leaves the mod core code - but I am not in a position to know well
Robb
Robb2mo ago
if it broke, it would be due to changes caused by the engine upgrade and not the game's code, most likely
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