Edit Recipes
Is there any way I can edit or make new recipes without modding the game? (Since mods don't work in 1.0 yet) maybe something like changing the files? If not, do tell me, thanks!
Solution:Jump to solution
Content in Unreal Engine games is baked, like a cake; you can't change the ingredients after it is done. To modify content you need its source, to rebake it, or to use a mod like ContentLib that can affect it at runtime. Read the docs to learn more.
9 Replies
>cake
Solution
Content in Unreal Engine games is baked, like a cake; you can't change the ingredients after it is done. To modify content you need its source, to rebake it, or to use a mod like ContentLib that can affect it at runtime. Read the docs to learn more.
>mod contentlib
I encountered an error while trying to call this command. The error has been logged, sorry for the inconvenience.
once mods do work again the ContentLib or Recipe Maker - CL mods are the easiest way to make new recipes
Is ContentLib likely to be one of the first mods ported or is it expected to take quite a while
it depends on what portions of it broke, if any. I haven't found time to test it while updating the toolkit. Jarno tested some of it though
as a first guess how badly do you think it is likely to have broken? my intuition is "not very" - all of its "read config" code should be unaffected, the recipe injection code is probably similar and probably fairly simple anyway, so that just leaves the mod core code - but I am not in a position to know well
if it broke, it would be due to changes caused by the engine upgrade and not the game's code, most likely