Issue with custom grass_block model provided by rp
Hello, I use a custom grass_block model which uses an overlay for the top part also(same as the side) in which the grass_block_top texture is the dirt, and grass_block_top texture is the actual grass, the issue is in distance distant horizon seems to be rendering the blocks in far distance as dirt like it’s using the default grass_block model and is ignoring the model provided by the resource pack, I’m not sure if this is true.
If somebody could confirm this that would be of great help, and would it be possible to have an option to make it so distant horizon can use the model provided by the rp?
3 Replies
Here’s how the terrain on distance is like vs how it should be.
Do you just want the sides of grass_blocks to be rendered as grass? If so, DH settings > Advanced options > Graphics > Advanced Graphics Options
and at the bottom set "Grass side rendering" to "As grass"
No not that, I want to know if DH takes account of grass_block model provided by the rp baiscally.