How to properly regenerate LOD data
trying to completely reset the LOD stuff generated because I'm seeing a lot of wrong/really outdated chunks on an SMP world. I deleted everything in the "distant_horizons_server_data" folder but it's still showing me incorrect terrain until I get up close to the terrain in question. Using 2.2.1-a, and I went around and manually explored the entire map.
6 Replies
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Distant horizons server data is only for multiplayer servers
If you are in multiplayer, deleting the distant horizons server data folder does delete everything
This is bizarre, the same "wrong" chunks are showing even on a completely different computer using an instance I just set up.
oh, I bet it's because the server I am playing on has a connection/welcome area first that you then go to the main server on.
ok this is not really a DH issue, then. you can go ahead and close this out.
You can try enabling the multiverse support before regeneratingthe LODs
I did, even set it to 1.0
and 0.1 and everything in between haha