Weird artifacts in DH render zone
Hi, I wanted to create my own modpack for personal use. The mods I use are appended in the text file. I removed all 'performance' mods except Sodium and Indium and ModernFix (which shouldn't do something with the rendering if I read the docs correctly).
I have 24GBs left for the client, running on amd ryzen 5950x and 3090rtx.
I tried both the bliss shader (built from main branch (the dev branch)) and complementary shaders (both of which should be valid for DH). Both resulted in these weird artifacts that are shown in the upper right corner. (The trees after the vanilla render distance look like full blocks (pink and green), and it really kills the DH effect). I even tried it without any shaders and it still behaves in this blocky manner. I'm not sure what I am missing but hopefully I added enough information. Thanks in advance
I have 24GBs left for the client, running on amd ryzen 5950x and 3090rtx.
I tried both the bliss shader (built from main branch (the dev branch)) and complementary shaders (both of which should be valid for DH). Both resulted in these weird artifacts that are shown in the upper right corner. (The trees after the vanilla render distance look like full blocks (pink and green), and it really kills the DH effect). I even tried it without any shaders and it still behaves in this blocky manner. I'm not sure what I am missing but hopefully I added enough information. Thanks in advance

message.txt6.28KB


