Weird artifacts in DH render zone

Hi, I wanted to create my own modpack for personal use. The mods I use are appended in the text file. I removed all 'performance' mods except Sodium and Indium and ModernFix (which shouldn't do something with the rendering if I read the docs correctly). I have 24GBs left for the client, running on amd ryzen 5950x and 3090rtx. I tried both the bliss shader (built from main branch (the dev branch)) and complementary shaders (both of which should be valid for DH). Both resulted in these weird artifacts that are shown in the upper right corner. (The trees after the vanilla render distance look like full blocks (pink and green), and it really kills the DH effect). I even tried it without any shaders and it still behaves in this blocky manner. I'm not sure what I am missing but hopefully I added enough information. Thanks in advance
29 Replies
majo24
majo242w ago
DH cannot render textures and cannot render smaller than a full block, so this is expected behaviour. Try increasing the render distance, so you don't notice it as much
Lolovcek
Lolovcek2w ago
I already tried. I forgot to mention that I'm on a server and not in singleplayer. I tried raising the vanilla render distance from 12 to 24 with no changes in the visuals whatsoever :/
Miki_P98
Miki_P982w ago
Increase the quality preset
majo24
majo242w ago
The server has its own max render distance, and won't send players chunks further away. You can try the mod Bobby which chaches these chunks and allows for a higher render distance than the servers
Miki_P98
Miki_P982w ago
/server
YAGPDB.xyz
YAGPDB.xyz2w ago
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance. Instead, as you travel around the world, LODs will be generated for areas you've visited. In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer. If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284 Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
Lolovcek
Lolovcek2w ago
It's set on High at the moment. When I tried using Extreme, the client froze completely I traveled around the world so it should be already cached, or does this behave differently?
majo24
majo242w ago
Chunks are removed from the cache once they are out of the clients render distance or once the player leaves the current dimension.
Miki_P98
Miki_P982w ago
Yes, the LODs should be saved
majo24
majo242w ago
OP is talking about Bobby, not DH
Miki_P98
Miki_P982w ago
Without shaders there are 3 DH settings that can be tuned, but when shaders are used it is up to them Bobby still saves chunks Farsight does mot save them
majo24
majo242w ago
It saves them to file?
Miki_P98
Miki_P982w ago
Yes
majo24
majo242w ago
Oh, thought they were just being discared after leaving the dimension
Miki_P98
Miki_P982w ago
Bobby chunks can’t be converter to LODs though
Lolovcek
Lolovcek2w ago
I just tried singpleplayer with 20 render distance and using shaders (Bliss)... it is way less noticeable than on the server. So there isn't any escaping to this problem?
Lolovcek
Lolovcek2w ago
it blends in really well on singleplayer, can't even notice it
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majo24
majo242w ago
Were you using bobby when you compared server to singleplayer?
Lolovcek
Lolovcek2w ago
no, I never used the mod, is it client side only?
majo24
majo242w ago
Yes, it is. The reason it seemingly blends better on singleplayer is, because the LODs are farther away due to you having a greater render distance than on the server Since the LODs are farther away, its harder to notice when chunks are there and when LODs are there
Lolovcek
Lolovcek2w ago
gonna try the mod, brb 🙏
majo24
majo242w ago
Why not? Theoretically, it should be possible to convert to LOD, or not?
Miki_P98
Miki_P982w ago
DH asks the server for the chunks Bobby się don’t act as a server
Lolovcek
Lolovcek2w ago
yep, can confirm, that mod definitely helps
Miki_P98
Miki_P982w ago
Bobby loads chunks clientside Be carefull, bobby can more then cut your fps in half on singleplayer Due to a bug
Lolovcek
Lolovcek2w ago
20 render distance vs 12
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No description
Lolovcek
Lolovcek2w ago
I'll be using it multiplayer only, so hopefully that bug isn't there
majo24
majo242w ago
Well, yes, but you could create a tool that converts chunks to LODs, so its possible to convert from chunk saved by bobby to LOD I missunderstood you originally and thought you meant it wasn't possible at all to convert from one to the other
Lolovcek
Lolovcek2w ago
btw thanks a lot for your advice, with the mod it seems way more natural and the LOD blends in way more smoothly
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