Holes in Generation

DH is leaving pockets of emptiness in its LODs. Does it not prioritize the closest LODs? Also my CPU usage is at 100%. DH is on minimal impact and low quality settings. I have a Ryzen 9 79003DX... This is not normal.
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19 Replies
majo24
majo243mo ago
DH does generate from inwards, so this isn't normal. Did you use chunky or any other pregeneration mod to pregenerate?
cabbage cat
cabbage catOP3mo ago
I did use chunky. I’ll try exploring naturally
majo24
majo243mo ago
/chunky
YAGPDB.xyz
YAGPDB.xyz3mo ago
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot. We recommend you enable "Distant Generation" in Distant Horizons' settings and wait. If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
majo24
majo243mo ago
That happens when you use chunky and DH's Distant Generation at the same time. Either disable Distant Generation while running, or use DH's Distant Generation instead of chunky
cabbage cat
cabbage catOP3mo ago
Brand new world, no chunky.
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cabbage cat
cabbage catOP3mo ago
The LODs are trickling in slowly panning out from my position I thought that once you explore a chunk, the LOD for that chunk would automatically be read and load, but the chunks unload when it goes out of render distance
majo24
majo243mo ago
Yea, once a chunk is explored, the chunk will be converted to the LOD format and will be saved /logstored
YAGPDB.xyz
YAGPDB.xyz3mo ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
cabbage cat
cabbage catOP3mo ago
Here's the progress in the last 4 minutes:
No description
cabbage cat
cabbage catOP3mo ago
It's still loading far off, but look at all the space missing in between these chunks are 20-30 away. With a powerful PC these should generage in literal seconds
Miki_P98
Miki_P983mo ago
That not always works only most of the time The real always working fix is to remove DH during pregen
cabbage cat
cabbage catOP3mo ago
No description
cabbage cat
cabbage catOP3mo ago
I don't understand, though, why some chunks simply won't load, even while far distant chunks are still loading.
Miki_P98
Miki_P983mo ago
if you used chunky here, delete the DH LOD DB /lodstored
YAGPDB.xyz
YAGPDB.xyz3mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
cabbage cat
cabbage catOP3mo ago
I didn't use chunky. This is a brand new world But I will try doing that and see if it changes
Miki_P98
Miki_P983mo ago
Then move slower and increase the CPU load /slowgen
YAGPDB.xyz
YAGPDB.xyz3mo ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Faster Random, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
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