something wrong with dh

see the attached file
No description
43 Replies
samalando (ping on please)
/overdraw
YAGPDB.xyz
YAGPDB.xyz3mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
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._.OP3mo ago
also why is dh loading chunks from teh other realms server i have?
No description
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._.OP3mo ago
@The Pi Guy (GMT+1) its broken btw im using the nightly version
Miki_P98
Miki_P983mo ago
If you have named both servers the same name it will happen
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._.OP3mo ago
oh buh what if i cant do anything abt it
Puhpine
Puhpine3mo ago
you can try changing the way DH saves from the name of the server to the ip of the server
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._.OP3mo ago
in where
Puhpine
Puhpine3mo ago
advanced, multiplayer
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._.OP3mo ago
oh thanks lemme load up mc real quack
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._.OP3mo ago
this good?
No description
Puhpine
Puhpine3mo ago
just ip is probably better
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._.OP3mo ago
oh y?
Puhpine
Puhpine3mo ago
now when you update your mc version, all your LODs will be gone or change the name
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._.OP3mo ago
smart
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._.OP3mo ago
No description
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._.OP3mo ago
gonna change it this is taking 10 years
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._.OP3mo ago
No description
Puhpine
Puhpine3mo ago
distant generation doesnt work on servers
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._.OP3mo ago
it does
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._.OP3mo ago
No description
Puhpine
Puhpine3mo ago
then its generating to the server's max render distance
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._.OP3mo ago
oh
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._.OP3mo ago
this aint normal
No description
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._.OP3mo ago
40 fps
Puhpine
Puhpine3mo ago
looks about right with integrated graphics
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._.OP3mo ago
normally even without dh it runs at only 1-20 fps
Puhpine
Puhpine3mo ago
so its running better than it should? weird but alrigfht
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._.OP3mo ago
yup i think dh is doing smth to make it run faster lol
Puhpine
Puhpine3mo ago
it shouldnt
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._.OP3mo ago
well it kinda is vuhh uhh what
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._.OP3mo ago
No description
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._.OP3mo ago
im running mc lol
Puhpine
Puhpine3mo ago
what about it? youre gpu limited because youre running shaders
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._.OP3mo ago
normally its at max the cpu
Puhpine
Puhpine3mo ago
even with DH + shaders?
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._.OP3mo ago
yup
Puhpine
Puhpine3mo ago
weird
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._.OP3mo ago
this is awsome hang on its running at 50 fps now we should ask the dev
Puhpine
Puhpine3mo ago
dont think thats necessary
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._.OP3mo ago
but its making mc run 300% faster
Puhpine
Puhpine3mo ago
idk
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._.OP3mo ago
using 50% less cpu and 25% less gpu also it is cool
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