Prebuilt world for a modpack
Is it possible (or even a good idea) to provide DH chunk data when publishing a modpack, so players don't need to explore the world first?
Solution:Jump to solution
If someone would not want to download them, they just can choose not to if the modpack format alowes it or if it would be provided as a separate download
16 Replies
It is possible
It is a good idea
Solution
If someone would not want to download them, they just can choose not to if the modpack format alowes it or if it would be provided as a separate download
Sweet, thank you
Also remember that on single player you don't need to explore the world, it will just generate around you
Only on multiplayer you need to explore the world
/lodstore
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
That might help
/server
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance.
Instead, as you travel around the world, LODs will be generated for areas you've visited.
In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer.
If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284
Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
And this
Oh even better, thank you so much
So if I built a modpack and a player installed it on a server, those LODs I provided wouldn't work for that world? Only in singleplayer?
Even though they're essentially the same world
If you would provide a pack with LODs in the
.minecraft/Distant_Horizons_server_data/SERVER_NAME/
path and then the user would create a server with the same name, the LODs would loadDistant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance.
Instead, as you travel around the world, LODs will be generated for areas you've visited.
In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer.
If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284
Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
If you host a server with DH 2.3 (or older serverside version) and the clients in the modpack would hvae the same version
The server could generate the LODs and send them to players
If the players would create a new single player world the LODs will slowelly generate around them
I'm just starting to work on this modpack so 2.3+ might be ready/stable by the time I'm finished, maybe I'll bank on that
If a player would join a server and name it differently while he or the server does not run the serverside version or run different DH versions the LODs won't load untill the player explores the world
Yea I'm starting to understand, thank you again for all the information
No problem 😸