Black Chunks
Distant Horizons generates black/dark chunks in its LOD. The first screenshot shows it in my modlist. But even when running only Distant Horizons and FabricAPI on a regenerated world, I still get black chunks, as seen in the second screenshot. Though admittedly much less.
Since even without other mods interfering with Distant Horizons, that my config must be to blame, so I have attached that as well.
I am running MC 1.20.4, Fabric 0.16.0 and Distant Horizons 2.1.2-a.
31 Replies
Wdym with regenerated world? Did you create a new world or what did you do?
In the load world menu, there is a re-create world button. I creates a new save with the same gamerules and seed. That is what I did.
Does this also happen on a completely new world?
With just DH and Fabric API
Let me try.
Yes it does. Let me add, that I can "unblack" the chunks, by building a block in them and then return to a point when Distant Horizons renders them as LOD again.
Can you send the log?
/logstored
You should send your
latest.log
file to provide additional useful information.
Logs are located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.And could you also try with DH 2.2?
Here is the latest log. I will try with DH 2.2.
Switching to 2.2 solves my issues, but I presume, since that version is incompatible with Iris, shaders are not an option?
Yes, DH 2.2 requires Iris 1.8, which is not available for 1.20.4
It seems like you're still using
uncraftingrecipes 1.0
there. Does removing that help?I haven't tried, but since this mod only add a few more recipes to convert vanilla blocks to other vanilla blocks, I doubt it. Weird, that this mod slipped past me.
For anyone with a similiar problem:
I switched to DH 2.2 and re-created my world. Even though this basically means a restart, it got rid of all black chunks.
Do you have starlight installed? If so, that's probably the reason for the problem.
I did on my old save. I removed Starlight to test if it was responsible for this issue. It at least made things worse, as seen in the screenshots. Now, after updating to DH 2.2, I longer have it installed.
Now with DH 2.2 you can add ScalableLux
It is better starlight
Though the improvement after MC 1.20.0 is not that big anyway
Do we have any proof it's better than starlight? I don't think we should even mention it until we do. Besides, scalablelux is still only intended for servers. You probably won't notice a difference on clients
It is literally Starlight, but with additional stuff
Server vs Client in term of Starlight and ScalableLux differs only in the fact that on the server you have multiple clients generating chunks at the same time
You get the same benefit from having ScalableLux on a sever with 2 player for an hour as in single playing for 2 hours
I don't think that's true, because iirc it says in the description of scalablelux that this mod mostly exists to multithread stuff, which won't matter with one, or even two players anyway
You probably need quite a large number of players to see a difference
Or just one netherra fast player
The differance needs to be measured and I agree with that
Good luck making a pc that can make as many lighting requests as 50 players
I'm still betting that Faster Random gives similar improvement as ScalableLux
Yea I just don't want people recommending stuff here that has not been tested to make an impact anyway
Maybe, maybe not. Even if it does it's still not worth recommending imo, because the difference is so small. But I guess that's just my opinion
It should be better than Starlight and Starling, although with almost none visible improvement, is an improvement over vanilla
Recommending a mod "Fast Painting" might be pointless
But ScalableLux should be an improvement even if too small to notice
I want to benchmark ScalableLux, but I don't want to do it on DH 2.1.2 and I'm waiting for Sodium 0.6.0 for MC 1.20.1 to fully release
Then I suggest we don't recommend it till then, and only recommend it if the difference is larger than 5 percent
Remove Faster Random from
/slowgen
then
IIRC it was only couple %Yes, I wanted to
But, while I don't fully recall the conversation, I believe I was the only one with that opinion, so I just left it at that
Someone benchmarked it
Noisium helped
Faster random helped by only couple %
And for some reason when used together performance was worse than with Noisium on its own
Yea I recall. I don't think noisium added much as well
True
I still think that something is way better then nothing
Even 5% achieved would shed 22,5 h when generating 4096 RD
There is the point for everyone when they find the loading too slow for them
If there is a chance to shift this "barier" even slightly, it should be taken as it will make DH playble for dozens players when you think about the download count of DH
1% improvemnts stack up in the end
It is also one more (or two more) mod to deal with, plus, you may give people false hope that slow gen is something they can do something about. If it's 5 percent or more, I guess we could recommend it, but it's generally less than that, iirc
That also depends on the worldgen
Vanilla worldgen might run less Random() functions and less noise layers then Tectonic or Better end
Mybe there should be DH benchmarking guidelines? xD