(SOLVED) Odd LOD generation in Aether dimension (not multiplayer!)
Hi, having some strange LOD behavior with the Aether mod.
Version details:
MC 1.20.1
Forge 47.3.7
Sodium 0.6 (pre-release)
Iris 1.8 (pre-release)
DH 2.2.1-a
Potentially relevant mods:
Aether (obviously) + Aether Redux
Terralith + Tectonic
FastSuite
FerriteCore
ModernFix
Other than that, mainly content mods that don't touch generation (and many of the above may not as well, but wasn't sure). Checked to make sure there's nothing in there on the incompatible list.
In singleplayer, so not related to the folder name situation. LOD generation and visuals are otherwise normal in the overworld (haven't tested other dimensions).
Basically the LOD generator is turning the underside of the floating islands into solid objects, despite them just being normal air blocks, as you can see below. Tried to toy with the DH settings (like the cliff/overhang one - thought that might be a good lead) but no luck so far. Same issue occurs with shaders enabled via Iris, no drastic change in what's rendered.
Can provide additional info (specs, full loaded modlist, etc.) if needed. My guess is that since this combination with DH is relatively untested (1.20.1 + Forge + unreleased Sodium/Iris builds) compared to other ones, it could just be a bug with (or introduced by) the Sodium/Iris builds on this version. Open to ideas to try though.
6 Replies
Solution
Try:
- increasing vertical quality
- disabling cave culling
If that won't work, ther eis something that is not vanilla air
And you will have to find that block's ID and add it to the avaided blocks list
ah, it was cave culling, thanks. didn't even think about that being a culprit, assumed DH used something other than just Y level to determine what is/isn't a "cave" but that makes sense!
It is more advanced than just Y level, but it still is not perfect
yeah, that's understandable. the aether is definitely an odd case (especially since much of its world is Y < 60) so it makes sense that it ends up with strange behavior on default settings. thanks again, in any case
No problem 😸