Foggy LODs and Chunks
1.20.6, on DH 2.1
As in the title I keep having fog and this weird ring around my character, when I fly to the chunks that disappear they re-render
But everytime I leave the server and re-join they are hazy again
21 Replies
/fog
You can remove fog in the config at: Advanced > Graphics > Fog > "Disable vanilla fog" or with mods like Sodium Extras, Optifine, or some other fog removal mod.
If the fog is still there and you have BCLib installed you’ll have to disable BCLib’s fog.
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Section 1 and 3
fog is off, the issue is persistent with shaders off as well
I'll see about the overdraw
Weird Error as well with depending on where I look there are holes
I use Bobby if that affects this at all
I have the 'Disable Vanilla Fog' on, and I set overdraw to 0, still same issue
Yes it does, because DH renders an empty circle around you based off of your render distance. But if you set your render distance to something like 32, but you haven't loaded all 32 chunks yet, the circle is rendered closed then it should
Is that with or without shaders?
The overdraw at 0?
With
I use complimentary
5.2.2 Unbound
with Shaders off, issue isnt present
Shaders overwrite the overdraw prevention value, so you can't edit it while shaders are active
I see, so I need to find the setting in the shaders?
Yes, although I don't think any shader has that setting implemented
So theres nothing I can do if I want to keep using shaders?
You can lower your render distance. Not much else
This issue should only happen in areas you haven't explored though
the problem is though is that this is with chunks I have already explored
I explore the chunks, log off and log back on
and the chunks I explored have the haze
That's a vanilla or bobby problem
Dh just expects all chunks in your normal render distance to be there
If they aren't, issues like these pop up
so I lower my render distance then? if it isnt loaded in time?
Yep