Hey I would like some help if possible
I'm not sure what i did wrong, I downloaded all the latest versions. But I keep getting this message, what mod is wrong here? And if you know the right version please let me know
56 Replies
Idk what happend
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 + Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 + Iris
- Minecraft 1.20.1 (wait for iris 1.8), 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
You need Iris 1.8
You can get it on Iris DC server
What one i need
top or bottom
Depends, right now you have DH 2.2 so you need Iris 1.8
But instead of getting Iris 1.8 you can go back to DH 2.1.2
Both ways will work
i dont know anything about DH xD
im super clueless
I just watched a video
downloaded all latest files
and now im stuck xD
i wanna use bliss shadewrs
Iris 1.8 with Sodium 0.6.0 and DH 2.2 are newer
You can go with that
Also remove C2ME as it decreases DH generation speed by 30%
i got 4090
and i9 13900k
where do you get 2.2?
wait what do i need?
DH 2.2
what is that
also iris?
Distant Horizons version 2.2.0 or 2.2.1
Iris is a shader loader
I got 2.2?
its good?
How much ram i should give minecraft with those mods?
like 32?
I've got 64gv
Yes, but requires Sodium 0.6.0 and Iris 1.8 if you want shaders
And you have Iris 1.7.3 and Sodium 0.5.11 which are too old for DH 2.2
good now?
No more then 24
Here are my GC falgs if you want:
-XX:+UnlockExperimentalVMOptions -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+UseFastUnorderedTimeStamps
and what does this do?
Should be, but I would still advice to remove C2ME as it slows down DH by 30%
Reduces stutter
bottom or top?
Bottom
Add it
or remove the rest?
Remove rest, but keep
-XmX24G
or remove after 24G
ya okay
pc is going hard now
Remove C2ME, it will speed things up
oh it said it made it faster
C2ME makes vanilla dn chunky faster
But with DH it makes it slower
Because DH already does what C2ME does
So it kind off has to run twice when you have it
what did i do wrong ?
You have an incompatible shader version
Only Github Bliss version is compaible
I was there
GitHub
GitHub - X0nk/Bliss-Shader: A minecraft shader which is an edit of ...
A minecraft shader which is an edit of chocapic v9 - X0nk/Bliss-Shader
this one right?
No
You need the in-dev one
Click the link from the bot message and then click the download button next to the Bliss shader
Of go to this site, click code and download zip
okay
That will be the correct version
bro im stuppid
paying 1800 euro for 4090
but not knowing how to install a mod..
You may want to swicth to a different MC launcher like Modrinth
It is designed to make modding easier
Automatically downloads corrct mod versions
Installes all libraries
works no?
Heer is modrinth tutorial I wrotew some tie ago:
https://discord.com/channels/881614130614767666/881614131877269586/1252525965758955634
And here is how it looks
Yes it does work
Now you just have to wait for it too all generate
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Install Noisium and Faster Random, these mods optimise world generation code.
Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%.
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)I just hav eto wait or?
I have to do something
How i open this ?
to gen faster
Found it
/config
To edit the config, press the button next to the FOV slider to edit the config.
The config file found in .minecraft/config/DistantHorizons.toml
I put on the highest
Paid for the whole CPU
xD
still 100fps tho
the render has holes tho
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Section 1