Enable block sides for LODs to improve AA flickers?

Hi, I am trying to fix an anti aliasing issue that happens at longer distances using shaders and DH together, I tried tweaking TAA settings within bliss to no avail, I thought of this solution - making the distant blocks have whole sides (like the snow blocks next to me) which would get rid of the small horizontal lines which would maybe improve the flickers as well. Is this possible? If not, or there is a some other better way of improving the distant AA flickers please let me know, thank you :)
Solution:
Grass side rendering IIrc
Jump to solution
19 Replies
deeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
if anyone is looking for this, what works for me is running with DSR on 2.25X DL but it cuts my fps from 100 to 60 as im GPU bound so thats not really a solution for me personally, ill try looking for something else sadly QDAA isn't updated to 1.21 at this time so that's not an option changing supersampling and increasing mipmaps doesnt help either i might just leave it as is as it only happens in a few places if anyone thinks of a different solution please let me know, ill leave the post open. i cant think of anything else i could try but im guessing that there isnt a solution that doesnt cut my fps almost in half
Miki_P98
Miki_P983mo ago
DH blocks have sides IDK what you mean You can decrease quality preset to make Distant LODs bigger to reduce the ”noise” that may be the main cause of flicker Decreasing DH RD might also help
Puhpine
Puhpine3mo ago
It doesn't need to be, the QDAA version without GUI runs on almost any version, including 1.21(.x)
Miki_P98
Miki_P983mo ago
QDAA will act like DSR 2.0X if I’m not mistaken
deeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
aaah i see gotchu i mean full sides like i have with vanilla tweaks
deeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
so my snow and grass sides look like this instead of having dirt on them
No description
No description
deeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
but DH doesn't seem to render dirt and snow this way with my texture pack what i mean is if it rendered full blocks like I have it in my texture pack then thatt would remove all the small horizontal lines and it wouldnt trip the AA bug as a potential fix but im not sure how to make DH render with full sided blocks like that or if its even possible just an idea i had thanks ill give it a shot but based on what miki says it will probably just chop my fps by 40
Puhpine
Puhpine3mo ago
You can turn off the transition somewhere in dh's settings Yea it probably will
deeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
any idea where? i tinkered with all the settings and couldnt find much
Solution
Miki_P98
Miki_P983mo ago
Grass side rendering IIrc
Miki_P98
Miki_P983mo ago
IDK where
Puhpine
Puhpine3mo ago
Same
deeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
there is no way i missed that im stupid sorry i think that seems to have worked like how i expected thank you very much :D
Puhpine
Puhpine3mo ago
Nice!
Jerry
Jerry2mo ago
@depiipipip8p8p8 any solution on the flickering yet?
Miki_P98
Miki_P982mo ago
AA or higer resolution AA can be: - FXAA - TAA - QDAA Higher resolution might be: - DSR - higher resolution monitor
Puhpine
Puhpine2mo ago
QDAA is the name of the mod. SSAA is the name of the anti aliasing it implementa
Miki_P98
Miki_P982mo ago
True, though searching for MC SSAA most likely won't return QDAA And QDAA adds AA so the listing is still correct 😙
Puhpine
Puhpine2mo ago
Lol
Want results from more Discord servers?
Add your server