holes in LODS

too many holes in LODS. I’m just standing still, they don’t close, I have no idea how to load the area normally, I tried to fly more slowly or even stand still, but they keep appearing, I allocated the entire processor and 25 GB of RAM, nothing helps. the processor is from amd.
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11 Replies
skittle-bruh'<3
the developer also talked about loading a ready-made world, but dh generates a world without buildings
That Guy
That Guy2w ago
Your database may be corrupted try regenerating your lods by deleteing distantHorizons.sqlite in yuor world or server folder /lodstore
YAGPDB.xyz
YAGPDB.xyz2w ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
That Guy
That Guy2w ago
Make sure your generator is on features
skittle-bruh'<3
ty
That Guy
That Guy2w ago
Did that fix the issue?
CreepermeYT
CreepermeYT2w ago
I did some testing, and found out that the problem here is that when newly generated Lods with pending 'update propagator' or 'lod builder' tasks are called to downsample their quality, they just unrender until the tasks catch up. Now this only happens with Lods have just gotten generated for some reason.
skittle-bruh'<3
Ok, thx
Jx117
Jx1176d ago
So you havent found a fix around it? Im having the same issues here
CreepermeYT
CreepermeYT6d ago
It has been fixed in the nightly builds. You can download the latest nightly build here: https://discord.com/channels/881614130614767666/882038774861819954/1014726512420868096
That Guy
That Guy21h ago
Please add the solved tag to your post thanks!
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