holes in LODS
too many holes in LODS. I’m just standing still, they don’t close, I have no idea how to load the area normally,
I tried to fly more slowly or even stand still, but they keep appearing, I allocated the entire processor and 25 GB of RAM, nothing helps.
the processor is from amd.
11 Replies
the developer also talked about loading a ready-made world, but dh generates a world without buildings
Your database may be corrupted try regenerating your lods by deleteing distantHorizons.sqlite in yuor world or server folder
/lodstore
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Make sure your generator is on features
ty
Did that fix the issue?
I did some testing, and found out that the problem here is that when newly generated Lods with pending 'update propagator' or 'lod builder' tasks are called to downsample their quality, they just unrender until the tasks catch up. Now this only happens with Lods have just gotten generated for some reason.
Ok, thx
So you havent found a fix around it? Im having the same issues here
It has been fixed in the nightly builds. You can download the latest nightly build here:
https://discord.com/channels/881614130614767666/882038774861819954/1014726512420868096
Please add the solved tag to your post thanks!