When turning on shaders, lines appear that stay perpindicular to where the player is facing:
Is this maybe a shader problem? DH problem? Maybe other mod problem?
23 Replies
I'm using Photon shaders, just tried Gluton so probably not shader problem
Looks like bedrocks striplands lol
Yeah, lol
What is bb preload world?
I'm using Replay Mod currently, but it does the same thing without
Allows DH to do what Chunky does in Singleplayer
To progenerate the DH chunks, saved me so much time/effort on this, still took like 5-12 hours
Only for 1.21 currently
It might be that
/swiss
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot.
We recommend you enable "Distant Generation" in Distant Horizons' settings and wait.
If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
If that’s what chunky does then I’m not sure
I don't have chunky
I fell asleep while waiting, woke up 3 hours later @ 12AM still in the call with my friends LOL
I'll try removing it though
Since I no longer need it
Also remove Indium
Its no longer needed since Sodium 0.6
Good to know : D
Love how Minecraft can finally use 100% of a R9 7950X3D 16 core CPU too : D
Is gluton a compatible shader? Try with another shader like Complementary Reimagined
Photon, Gluton, BSL, Bliss should all be compatiable