When turning on shaders, lines appear that stay perpindicular to where the player is facing:

Is this maybe a shader problem? DH problem? Maybe other mod problem?
No description
Solution:
It is a Photon specific issue
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23 Replies
Stephen5311
Stephen53113w ago
I'm using Photon shaders, just tried Gluton so probably not shader problem
Stephen5311
Stephen53113w ago
No description
samalando (ping on please)
Looks like bedrocks striplands lol
Stephen5311
Stephen53113w ago
Yeah, lol
samalando (ping on please)
What is bb preload world?
Stephen5311
Stephen53113w ago
I'm using Replay Mod currently, but it does the same thing without Allows DH to do what Chunky does in Singleplayer To progenerate the DH chunks, saved me so much time/effort on this, still took like 5-12 hours Only for 1.21 currently
samalando (ping on please)
It might be that /swiss
YAGPDB.xyz
YAGPDB.xyz3w ago
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot. We recommend you enable "Distant Generation" in Distant Horizons' settings and wait. If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
samalando (ping on please)
If that’s what chunky does then I’m not sure
Stephen5311
Stephen53113w ago
I don't have chunky I fell asleep while waiting, woke up 3 hours later @ 12AM still in the call with my friends LOL I'll try removing it though Since I no longer need it
majo24
majo243w ago
Also remove Indium Its no longer needed since Sodium 0.6
Stephen5311
Stephen53113w ago
Good to know : D
Stephen5311
Stephen53113w ago
Love how Minecraft can finally use 100% of a R9 7950X3D 16 core CPU too : D
No description
majo24
majo243w ago
Is gluton a compatible shader? Try with another shader like Complementary Reimagined
Stephen5311
Stephen53113w ago
Photon, Gluton, BSL, Bliss should all be compatiable
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