14 Replies
World Gen generates LODs
File handler saved and readed then from drive
update updates old LODs
Buffers IDK, most likely render related, uploading to GPU and similar
I think that not all of it
Can you send a full F3 screen shot?
i'm using a lot of mods
how do i know when DH is done rendering all the chunks in the vicinity
Below what you've send there is the most important line:
World Gen Tasks: X/Y (in progress: Z)
what does the x y and z mean
It will be doe rendering every frame
If you mean generation look at this line: https://discord.com/channels/881614130614767666/1277540506003312702/1277551534326022195
is Y the amount of chunks left to be rendered?
generated
i mean
X is currently in the queue for generation
Y is estimated required LOD amount for generation
Z is how many are beiing generated
if both X and Z are at 0 you are finished
Ooo okay that makes sense
The estimate is usually bad and can be doubled multiple times during generation
and the hardware that's tasked for generating all of this is the cpu right
Yes, also the thread amount is dependent on core count of the CPU and your CPU load preset in DH config
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Install Noisium and Faster Random, these mods optimise world generation code.
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)ohh that'll load things up