Consistent overdraw prevention leakage.
I have been using distant horizons for a while and havent had any troubles, I just updated to 2.2.0 and am now experiencing issues with lod chunks being visible in chunks that are still loaded. Here is a video of the issue: https://streamable.com/6cn8dx
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Watch Replay 2024-08-25 23-51-53 | Streamable
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7 Replies
what vanilla render distance are you using?
It is normal
You can tune overdraw prevention in DH settings if not using shaders
If you would to use shaders look in shader settings and only in shader settings
I don't think this is overdraw though because all that is happening is the transparent parkour blocks are becoming solid
Those are DH LOD blocks rendering on top of vanilla blocks
So overdraw
That's why I asked what their vanilla render distance was because if it was low then that would be fine
My vanilla render distance in this lobby server is around 5 chunks since the players won't need to see very far.
Okay so then it is overdraw