Consistent overdraw prevention leakage.

I have been using distant horizons for a while and havent had any troubles, I just updated to 2.2.0 and am now experiencing issues with lod chunks being visible in chunks that are still loaded. Here is a video of the issue: https://streamable.com/6cn8dx
Streamable
Watch Replay 2024-08-25 23-51-53 | Streamable
Watch "Replay 2024-08-25 23-51-53" on Streamable.
7 Replies
That Guy
That Guy2mo ago
what vanilla render distance are you using?
Miki_P98
Miki_P982mo ago
It is normal You can tune overdraw prevention in DH settings if not using shaders If you would to use shaders look in shader settings and only in shader settings
That Guy
That Guy2mo ago
I don't think this is overdraw though because all that is happening is the transparent parkour blocks are becoming solid
Miki_P98
Miki_P982mo ago
Those are DH LOD blocks rendering on top of vanilla blocks So overdraw
That Guy
That Guy2mo ago
That's why I asked what their vanilla render distance was because if it was low then that would be fine
OdysseyDev
OdysseyDev2mo ago
My vanilla render distance in this lobby server is around 5 chunks since the players won't need to see very far.
That Guy
That Guy2mo ago
Okay so then it is overdraw
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