What is causing black chunks? (Conquest Reforged Modpack)

Hello. I removed Starlight from my mods as I heard this was a common issue for black chunks, however after launching the game they're still there. What mod might be causing this to happen?
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83 Replies
majo24
majo242mo ago
After deleting starlight, you'll also have to regenerating the LODs.
Kontakt6
Kontakt62mo ago
How do I do that?
majo24
majo242mo ago
You can do that by deleting the LODs. They're stored under these locations: /lodstored
YAGPDB.xyz
YAGPDB.xyz2mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Kontakt6
Kontakt62mo ago
I've just deleted the distanthorizons.sqlite file and re-entered my MC world. The same issue seems to persist
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majo24
majo242mo ago
Does this issue still appear on a newly created world?
Kontakt6
Kontakt62mo ago
Yes
Kontakt6
Kontakt62mo ago
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majo24
majo242mo ago
Update Iris, the version you're using doesn't have DH support
Kontakt6
Kontakt62mo ago
This is the only version I was able to use When I updated it, I received "incompatible version" error messages upon launch it suggested to me to use 1.6.11
majo24
majo242mo ago
Can you show what the message exactly says?
Kontakt6
Kontakt62mo ago
Sure give me a moment, I need to update iris to get it again
majo24
majo242mo ago
You'll likely also have to update sodium if you're updating iris
Kontakt6
Kontakt62mo ago
Oh and by the way I had to get DH 2.0.0 in order for it to work I downloaded the latest version and thats when I had my first error message
majo24
majo242mo ago
Only DH 2.1+ has shader support
Kontakt6
Kontakt62mo ago
should I do this again with the latest version?
majo24
majo242mo ago
Yes
Kontakt6
Kontakt62mo ago
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majo24
majo242mo ago
You need to update Iris
Kontakt6
Kontakt62mo ago
Any version in particular?
majo24
majo242mo ago
The newest would be the best
Kontakt6
Kontakt62mo ago
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majo24
majo242mo ago
Update Sodium
Kontakt6
Kontakt62mo ago
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Kontakt6
Kontakt62mo ago
This just causes even more errors
majo24
majo242mo ago
Update Indium, Reeses Sodium Options and Sodium Extras
Kontakt6
Kontakt62mo ago
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majo24
majo242mo ago
You're not using the latest Indium version https://modrinth.com/mod/indium/version/1.0.34+mc1.20.1
Kontakt6
Kontakt62mo ago
Now I get this
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majo24
majo242mo ago
/logstored
YAGPDB.xyz
YAGPDB.xyz2mo ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
majo24
majo242mo ago
Try updating Immediatelyfast
Kontakt6
Kontakt62mo ago
It seems to work now, except the water changes colors. Not sure if this is from the resource pack?
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Andreas
Andreas2mo ago
Created before or after you removed Starlight? According to the FAQ the damage is already done when Starlight was used in the world, and the damage cannot be undone by removing Starlight.
Kontakt6
Kontakt62mo ago
Well apparently that's false, because it was created before removing Starlight and now it works... However the water is just a different shade of blue Not sure if that's normal or
Andreas
Andreas2mo ago
James or a moderator may want to update the FAQ if that is no longer true, then.
majo24
majo242mo ago
With newly created world, I meant after removing starlight. The damage can be undone, but only through updating/regenerating the affected LODs. What shader are you using?
Kontakt6
Kontakt62mo ago
Ok so, this is strange
Kontakt6
Kontakt62mo ago
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Kontakt6
Kontakt62mo ago
There are some dark parts, but others load just fine
Kontakt6
Kontakt62mo ago
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Kontakt6
Kontakt62mo ago
Looks like beyond a certain range, they're all black again
Andreas
Andreas2mo ago
What LOD quality?
Kontakt6
Kontakt62mo ago
No description
Andreas
Andreas2mo ago
Try high or extreme.
majo24
majo242mo ago
Does this still happen when shaders are disabled? What shader are you using?
Andreas
Andreas2mo ago
Lower quality ones can generate shadows a bit incorrectly, it seems.
majo24
majo242mo ago
Haven't noticed such a issue before
Kontakt6
Kontakt62mo ago
I'm not using a shader. I tried loading in Bliss and it said shaderpack failed to load. I am using a mod called Conquest Reforged & its Resource pack
Andreas
Andreas2mo ago
I noticed it in my world. Again, I only used DH for a few short days, so. :P
Kontakt6
Kontakt62mo ago
I set it to high, and it looks like this
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majo24
majo242mo ago
For bliss you need the In-Dev version
Andreas
Andreas2mo ago
Try with absolutely no mods except for DH?
Kontakt6
Kontakt62mo ago
It seems to work by itself with no other mods, altho I just set the CPU load to "balanced" and it froze my game so I didn't test further. But it seemed to work
Andreas
Andreas2mo ago
Then keep the CPU load lower, and find the smallest possible combination of mods that causes it to happen.
Andreas
Andreas2mo ago
GitLab
Mod Support · Wiki · James Seibel / Distant Horizons · GitLab
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...
Miki_P98
Miki_P982mo ago
It is still true some chunks fix themselfs though no one knows why and how Depending on the user the precentage of fixed chunks can range from 0% to 100%
Kontakt6
Kontakt62mo ago
The more mods I remove and add, the more new errors I get. I'm really not sure how to get this modpack working. I know its possible as I've seen some people using Conquest + DH together but idk how to get rid of all the bugs and errors.
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Miki_P98
Miki_P982mo ago
I think a /binary seacrh might be faster
YAGPDB.xyz
YAGPDB.xyz2mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Miki_P98
Miki_P982mo ago
But this error would suggest Indium or Continuity (You need indium for DH if you use Sodium <0.6)
Kontakt6
Kontakt62mo ago
The issue with this is that a lot of mods rely on eachother, so when i remove half I will get hit with a boatload of new errors my sodium is 0.5.11 I think
Miki_P98
Miki_P982mo ago
Yeah, I know this problem... I would be nice for a launcher to do a binary split for you with correct library spliting, but none has that functionality at the moment...
Kontakt6
Kontakt62mo ago
Wait I think I fixed it
Kontakt6
Kontakt62mo ago
I think it's working now
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Kontakt6
Kontakt62mo ago
These are the mods I removed
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Kontakt6
Kontakt62mo ago
No wait DH isn't working properly lol forget what I said earlier gonna try again
Kontakt6
Kontakt62mo ago
Aaaaand there it is again
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Kontakt6
Kontakt62mo ago
yeah I got no idea
Miki_P98
Miki_P982mo ago
At least it does not crash Try a new world
Kontakt6
Kontakt62mo ago
same thing
Kontakt6
Kontakt62mo ago
One of these mods is causing it
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Kontakt6
Kontakt62mo ago
Im not sure which though, because afaik they should all be compatible
Kontakt6
Kontakt62mo ago
Loading the mod by itself, it does work, but the distance is quite limited.
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Puhpine
Puhpine2mo ago
i dont see anything weird, but you could try a /binary search to find the culprit
YAGPDB.xyz
YAGPDB.xyz2mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Puhpine
Puhpine2mo ago
/slowgen
YAGPDB.xyz
YAGPDB.xyz2mo ago
If it feels like LoD generation with Distant Generator is too slow: Install Noisium and Faster Random, these mods optimise world generation code. Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Puhpine
Puhpine2mo ago
try the second part to see if its still working
Andreas
Andreas2mo ago
From my own experience, at least, LOD rendering disables when I select a shader that is incompatible with DH. DH still runs (and generates LODs, I think), but they aren't being rendered. Maybe the same is happening there, although due to a mod, not a shader?
Kontakt6
Kontakt62mo ago
I have no shaders enabled the entire time
Puhpine
Puhpine2mo ago
The problem with that theory is that some LODs are loading
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