Water under blocks is unrendered, hard lines in water at render distance

3 Replies
Brussel_sprouts
Brussel_sprouts3mo ago
Increase your quality setting to medium The line will still be visible but the effect will be lessened Jump from low to medium shouldn't be that high. But because of transparency, performance will stagger a lot due to dh having to render twice the amount of stuff cus of transparency
Puhpine
Puhpine3mo ago
Transparency looks to be already enabled The blue wall is a known problem, and apart from using shaders to mask it more, there is not a lot you can do about it
Miki_P98
Miki_P983mo ago
You can tune the fog
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