Server Side Chunk Loading?
so im currently running a 1.21 fabric server for my friends using terraliths terrain generation and i thought it would be a cool idea to pre load the dh chunks for everyone so i manually went and loaded them up and it worked fine. however i want to expand the world border and have those new chunks also loaded but i aint doing that manually. so i was wondering if there would be an easy solution to this? i would also like to pre generate those chunks on the server to reduce lag. originally i though i should just load up same seed on a singleplayer world and then merge the chunks but now i think thats silly. i have no idea if theres a way to copy the server map file after generating the chunks server side but that would be a cool if thats posible. otherwise just some automated tp script/mod thatll just generate chunks server side and cache them for dh
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/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/