LOD unloading before chunk loads in

Just a quickie question, is the issue on the pictures solely based on CPU load? Running a pretty heavy modpack and i'm assuming it slows down the chunk rendering so the LODs just disappear before they can load in, CPU is at 100% and i'd guess thats the culprit Is there anything I could do to make it more seamless? Will be playing on a server later, not hosted by me, could that possibly take off some of the load to improve it? Running a few performance mods like modernfix, canary, immediatelyfast, krypton reforged and noisium
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6 Replies
adster; j
adster; jOP4mo ago
I have cpu load set to balanced, haven't changed any other DH setting
Miki_P98
Miki_P984mo ago
It is overdraw prevention Vanilla chunks can't load in time There are 2 fixes: 1. The best fix, make vanilla chunks load faster or move slower, you can achieve this by: - installing more performace mods - reducing vanilla RD 2. Worse fix, tune the overdraw prevention settings. Thought normally this setting is in the DH config, shaders override it so look in shader settings. It your shader does not allow for changing overdraw prevention, contact the shader dev or change the shader
adster; j
adster; jOP4mo ago
thank you, will try, sadly i don't think i can make the chunks load any faster in this pack
S0l0Striker
S0l0Striker4mo ago
I'm having a similar problem, did you find a shader that lets you tune the overdraw prevention?
Miki_P98
Miki_P984mo ago
Simply Upscaled has a smart overdraw prevention that changes depending on how fast you move
S0l0Striker
S0l0Striker4mo ago
I actually just tried using complementary unbound and not only did it remove my issue, but got me a ton of fps too
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