Are water streams more efficient than hopper chains?
Some players have chains of hoppers, maybe 10-20 blocks long, and have composters above them to help performance.
So I wonder if a water stream would help performance. Keeping in mind some of them might need a simple redstone clock at the start to actually desposit the items into the stream.
9 Replies
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Requested by nuttapillar#0
Then youβd have one hopper at the end constantly piled up with items, and loose items waiting to be picked up will cause lag and eventually respawn, creating inefficiencies
why would the one at the end be constantly piled up? wouldnt the items move at a similar speed overall?
Depending on the item speeds, if itβs a slow system, then water stream can be feasible
Alright well let's assume that the water stream can keep up. Not many items going through. Would the stream then be more CPU efficient than a chain of Hoppers? That's my main question here.
I wouldnβt bother to do the calculations, normally people use water streams to save iron making hoppers, and unless you are still on a pentium 4, the performance is very negligible
Or unless itβs some giant ass contraption
Then at that point, you might want to evaluate if your hardware is capable enough
So either way, one or the other doesnβt make much differences, water streams may potentially be laggier if you just NEED to compare due to the floating items and stuff, while the open line is static with composters to stop it from trying to pick up items
@Nuttapillar
is the composter trick still effective in 1.21? I heard there were hopper changes in that update, so im curious.
Should be
Works fine for me
Yeah currently still better than using a full block on top
Hopperchains can't handle more than 9k/h.
Just not the right way to do things
https://discord.gg/JufJ6uf
For some tests on lag and good storage systems