Circle of non-rendering LODs when freecamming with Complementary
When I freecam over the LODs (Using the Freecam mod) while having complementary reimagined enabled, I get the behavior in the screenshot. It is not affected by the overdraw prevention setting. Does anyone know how to stop this from happening?
This is happening in multiplayer
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3 Replies
Solution
Shaders have their own overdraw prevention setting
ohh ok
so it would be a question for the complementary discord?
Yes