Circle of non-rendering LODs when freecamming with Complementary

When I freecam over the LODs (Using the Freecam mod) while having complementary reimagined enabled, I get the behavior in the screenshot. It is not affected by the overdraw prevention setting. Does anyone know how to stop this from happening? This is happening in multiplayer
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Solution:
Shaders have their own overdraw prevention setting
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3 Replies
Solution
SPINZ
SPINZ4mo ago
Shaders have their own overdraw prevention setting
ReveredOxygen
ReveredOxygenOP4mo ago
ohh ok so it would be a question for the complementary discord?
Miki_P98
Miki_P984mo ago
Yes
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