how do I add the server side plugin and where can I find it
(is there another way to use chunks rendered on an identical world in singleplayer for a server)
22 Replies
Check the pinned message in #Server-side support
yes but is the second question possible
Other than what?
well I have a singleplayer and server on the same seed
sorry I meant is there a way
Ah i see
yes, but only client side
Yes, you can copy the singleplayer SQLite file to the multiplayer folder and your singleplayer LODs should render when you join the server
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
fine
But you can't copy those LODs to the server for server side fork to use
yes fine
I get this?
do you know about this?>
now this its just fully turned off my distant horizons
Which exacly?
ive just fully replaced all the 3 files from the world am launching again
do you know what that could be because its working rn
theres like holes in the mountains
Increase vertical quality or the whole quality preset
Vanilla chunks can't load in time
Make vanilla chunks load faster or move slower
If that is impossible, reduce overdraw prevention
Normally in DH settings, but shaders override it so look in shader settings
if your shader does not allow for OvPr tuning, make a feture request to the shader dev and/or change the shader
I just fired it up again today and cpu load is way more
than normally it keeps terminating my threads