DH Unloading LODs within Render Distance

The video more or less sums up the issue - basically I have a 256 chunk render distance but moving around is unloading chunks that should still be within the render distance. This is only happening to "recently" generated LODs (If I relog then the chunks I've previously generated no longer have this issue, but any newly generated chunks have this issue again). This is in Fabric 1.21, I've been using Fabric 1.20 for quite some time without these issues. This is on multiplayer, and I do have a large mod list but I don't believe any of them to be the cause here (I've already checked the available incompatibilities list). Does anyone know what's causing this/how to fix it? Any help at all is deeply appreciated, thank you!
Solution:
For me it alny happens in a fresh world that generates a lot of LODs at once, when I'm later playing the world and exploring slower I don't have this problem
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11 Replies
That Guy
That Guy4mo ago
try using the server side fork and pregen the lods with that https://discord.com/channels/881614130614767666/1154490009735417989
majo24
majo244mo ago
Seems like DH just cant keep up. Try increasing CPU Load inside DH's Settings and see if that helps
Miki_P98
Miki_P984mo ago
or decrease it if your CPU is at 100%
KingCreator11
KingCreator11OP4mo ago
Sorry but CPU usage is around 15% with the aggressive setting, that clearly isn’t the issue. Nor is it a matter of lods being not generated, you can quite clearly see them load/unload as I get closer to it, even though it’s outside of the vanilla render distance indicating already generated Something is causing DH to prematurely unload chunks within DH’s render distance, but I’m not entirely certain what. i’ll attempt reducing some of my other mods to see if one of them is the issue Unfortunately this isn’t an option either, I don’t have access to the server and am using DH purely as a client side mod
Miki_P98
Miki_P984mo ago
only the highest quality level is always saved and generated, lower quality levels need to be calculated on the fly, so lower CPU usage might still be the problem Restarting the game is the best fix I know of
KingCreator11
KingCreator11OP4mo ago
Not the answer that I was hoping for but that does make sense, so basically the only sure-fire fix is to keep relogging everytime I generate new LODs to get the properly saved to disk?
Solution
Miki_P98
Miki_P984mo ago
For me it alny happens in a fresh world that generates a lot of LODs at once, when I'm later playing the world and exploring slower I don't have this problem
KingCreator11
KingCreator11OP4mo ago
hmm got it, so basically its just something Ill have to deal with at first but it should get better over time
Miki_P98
Miki_P984mo ago
Yes, at least for me
KingCreator11
KingCreator11OP4mo ago
thanks a ton for the support! I'll mark this as solved. Really appreciate the beautiful mod and community you've all built!
Miki_P98
Miki_P984mo ago
not problem 😺
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