Help setup ( All the MODS 7 ) i believe it is possible

as title suggests, would like a guide getting mod to work, i have the files installed but when i launch game nothing is there.
30 Replies
Joot
JootOP6mo ago
update: i have it installed and can access the menu, but it doesnt render past normal distance
Puhpine
Puhpine6mo ago
Did you apply the Alex caves fix? https://discord.com/channels/881614130614767666/1035937813310484540/1175270562382233610 do you need any more help @Joot ? otherwise I will close the post
Joot
JootOP6mo ago
this mod pack does nnot have alex caves i think i would have to go through each mod individually to figure out issues @Puhpine (GMT +2)
Puhpine
Puhpine6mo ago
You could also try a /binary search instead, that may take less time
YAGPDB.xyz
YAGPDB.xyz6mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Joot
JootOP6mo ago
is there a quick way to disable mods? like how should i go about doing that
Puhpine
Puhpine6mo ago
The easiest is to move the mods you want to disable to a different temporary folder
Joot
JootOP6mo ago
i just disabled a bunch in curse forge and it instantly worked, so know to half that when the mod works, and i activate shaders, it stops rendering past the my chunk distance
Puhpine
Puhpine6mo ago
/shadersupport
YAGPDB.xyz
YAGPDB.xyz6mo ago
Distant Horizons and Iris Shader Support Requirements: - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8 or above - Iris 1.7.0 or above - Indium version 1.0.30 or above - Fabric API (latest version) - Distant Horizons version 2.1.0 or higher - Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Puhpine
Puhpine6mo ago
does everything check out?
Joot
JootOP6mo ago
im on an older version of mc 1.18.2 does that mean shaders wont work with dh
Puhpine
Puhpine6mo ago
unfortunately not no
Joot
JootOP6mo ago
no wayyy thats annoying
Puhpine
Puhpine6mo ago
yea
Joot
JootOP6mo ago
and theres 100% no way around that ?
Puhpine
Puhpine6mo ago
nope
Joot
JootOP6mo ago
sad thanks
Puhpine
Puhpine6mo ago
np!
Miki_P98
Miki_P986mo ago
there is legacy support if you use Optifine or the experimental oculus, but the oculus with legacy support is only for 1.16.5 and 1.19.2 It will look bad though
Joot
JootOP6mo ago
could u explain that a bit more please @Miki_P98
Miki_P98
Miki_P986mo ago
you can still tune the fog and noise texture to make it look better see: #Make the fog cover first few visible DH chunk rows... see: #Increase default noise (both intensity and steps) Before the offical shader suport Iris and DH added, there was a semi broken way to make the shaders work Optifine could still load shaders some shaders kinda worked, some unaffected LODs (so shadown only on vanilla chunks), some made the LODs black
Joot
JootOP6mo ago
are shaaders being used in those screenshots? if so what ones @Miki_P98
Miki_P98
Miki_P986mo ago
you can try to finkd something not much broken no it is only fog and noise texture tuned in DH settings
Joot
JootOP6mo ago
ok so my issues is getting it to work with shaders, i figured out the mod issues
Miki_P98
Miki_P986mo ago
Now I remembered that vanilla shaders might also work with DH, try: https://modrinth.com/shader/vanillapuddingtart (put it as a resourcepack)
Modrinth
VanillaPuddingTart - Minecraft Shader
Vanilla path tracing shader
hardester
hardester6mo ago
I doubt that's going to work with Distant Horizons... :harold:
Miki_P98
Miki_P986mo ago
not on DH water and stuff, but it at least won't break LOD shadeing and should blend pretty good I remember people using it
hardester
hardester6mo ago
Interesting.
Miki_P98
Miki_P986mo ago
I will test it now Well, it is incompatible with Sodium but I still think it should work
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