Why is Minecraft so noisy (even at close distances)?
Minecraft looks so noisy, I don't remember it ever being like this. I don't even know if it's due to distant horizons or not. Mipmap level is already at x4 (it does seem to make a difference though).
59 Replies
are you talking about aliasing?
in that case, you could try running a shader that has TAA or install the QDAA mod, althought that mod can be very performance intensive
:thonkwithshades:
Nvidia GPU?
Yes
Am I? Idk tbh
Maybe minecraft just looks bad lol
Consider checking your Nvidia Control Panel and see if any settings were changed.
How do I know if any of them had changed?
Press the reset button to revert to the default settings.
I believe there are some settings I changed there on purpose following some guide
what kind of guide?
Probably just some simple settings for performance
those guides are stupid
if those really did give more performance, nvidia would enable/disable them by default
:this:
Although, different games have different behavior.
For Minecraft specifically, the default settings are the best.
I might try to keep track of the changes, revert everything back to default then, and switch back if it hurts performance
Btw what's the mod that pre-loads chunks without visiting them?
There are some settings that you can change, like low input mode and power profile, but outside of that, you need to know what you are doing
Or, instead of changing the settings globally, change it on a per-program basis.
:harold:
And it may give you Max 1% fps in that 1 game on the planet
DH does that by default
Are you sure? I've seen anywhere else I must actually visit those chunks, and indeed in game only chunks that I have loaded does DH render
are you playing on a server?
You need to visit them only in mupliplayer
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Install:
- Noisium
- Faster Random
- Lithium
To speed it up a bit
Nah, maybe I just need to give it more time. Perhaps what I see is DH preferring chunks I am closer to, rather than only rendering them
try setting your vanilla render distance to 2 and see if you notice anything
Just stuck like this
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks).
I have noisium and lithium
Do the second part
It will show you LODs that are in the process of being generated
F3 should show enough info about that.
The debug wireframe visualizes the process.
Uh I just see a line
Huh
I recall this being a bug.
You sure you enabled the correct ones and only those?
Oh perhaps I enabled something else by accident
Yes
Now some far chunks are shown in blue borders
And some in red
Good
Okay so it is working then.
Those Red ones should Apple soon as LODs
You can look at them
Well, no more red chunks, but the rendering seems to have stopped
Stop moving around.
:harold:
I haven't moved in a minute, anyways the rendering is just slow so I'll wait. Thanks for the help
Well, this is what it looks a few hours later
Still only the chunks I have visited have rendered
Make sure Distant generation is enabled, and that you are alone in singleplayer
Turn up the CPU lod even higher
Limit you FPS and reduce quality to Free up the CPU
Seems like you've maxed out the default LOD distance.
:harold:
My LOD distance radius is 256 chunks so I don't think it should stop yet
That should take about an hour worth of waiting, on average.
Huh well, it's been a little more than that then
Increase it to 512 to see for sure
Hmm it does seem to be loading more at the distance now, but shouldn't DH be able to render the chunks as far as the fog goes?
Before I changed to 512 it just stopped rendering before the fog
Depends on the fog settings
They are separate from the RD, though dependent on it
Ohhh that's why. Should matching the fog with the fog distance with render distance look fine? Also, it still doesn't explain why the automatic DH rendering stopped before the fog, but chunks which I have visited were visible all the way to the fog even with the lower settings
But I guess as long as it works it works
Hmm it seems after increasing to 512 it only rendered a few extra chunks and stop again
See in the F3 menu if the LOD generation queues values change
"Queued chunk updates"?
World gen queue
3 number on the same line
I don't remember the exact name
do you need any more help @GFTK ? otherwise I will close the post
I think I won't mess with DH anymore in the near future so you can close to post and if I need I will open a new one. Thanks