Why is Minecraft so noisy (even at close distances)?

Minecraft looks so noisy, I don't remember it ever being like this. I don't even know if it's due to distant horizons or not. Mipmap level is already at x4 (it does seem to make a difference though).
No description
59 Replies
Puhpine
Puhpine5mo ago
are you talking about aliasing? in that case, you could try running a shader that has TAA or install the QDAA mod, althought that mod can be very performance intensive
hardester
hardester5mo ago
:thonkwithshades: Nvidia GPU?
GFTK
GFTKOP5mo ago
Yes Am I? Idk tbh Maybe minecraft just looks bad lol
hardester
hardester5mo ago
Consider checking your Nvidia Control Panel and see if any settings were changed.
GFTK
GFTKOP5mo ago
How do I know if any of them had changed?
hardester
hardester5mo ago
Press the reset button to revert to the default settings.
GFTK
GFTKOP5mo ago
I believe there are some settings I changed there on purpose following some guide
Puhpine
Puhpine5mo ago
what kind of guide?
GFTK
GFTKOP5mo ago
Probably just some simple settings for performance
Puhpine
Puhpine5mo ago
those guides are stupid if those really did give more performance, nvidia would enable/disable them by default
hardester
hardester5mo ago
:this: Although, different games have different behavior. For Minecraft specifically, the default settings are the best.
GFTK
GFTKOP5mo ago
I might try to keep track of the changes, revert everything back to default then, and switch back if it hurts performance Btw what's the mod that pre-loads chunks without visiting them?
Miki_P98
Miki_P985mo ago
There are some settings that you can change, like low input mode and power profile, but outside of that, you need to know what you are doing
hardester
hardester5mo ago
Or, instead of changing the settings globally, change it on a per-program basis. :harold:
Miki_P98
Miki_P985mo ago
And it may give you Max 1% fps in that 1 game on the planet
Puhpine
Puhpine5mo ago
DH does that by default
GFTK
GFTKOP5mo ago
Are you sure? I've seen anywhere else I must actually visit those chunks, and indeed in game only chunks that I have loaded does DH render
Puhpine
Puhpine5mo ago
are you playing on a server?
Miki_P98
Miki_P985mo ago
You need to visit them only in mupliplayer /slowgen
YAGPDB.xyz
YAGPDB.xyz5mo ago
If it feels like LoD generation with Distant Generator is too slow: Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P985mo ago
Install: - Noisium - Faster Random - Lithium To speed it up a bit
GFTK
GFTKOP5mo ago
Nah, maybe I just need to give it more time. Perhaps what I see is DH preferring chunks I am closer to, rather than only rendering them
Puhpine
Puhpine5mo ago
try setting your vanilla render distance to 2 and see if you notice anything
GFTK
GFTKOP5mo ago
Just stuck like this
No description
Miki_P98
Miki_P985mo ago
/slowgen
YAGPDB.xyz
YAGPDB.xyz5mo ago
If it feels like LoD generation with Distant Generator is too slow: Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P985mo ago
.
GFTK
GFTKOP5mo ago
I have noisium and lithium
Miki_P98
Miki_P985mo ago
Do the second part It will show you LODs that are in the process of being generated
hardester
hardester5mo ago
F3 should show enough info about that. The debug wireframe visualizes the process.
GFTK
GFTKOP5mo ago
Uh I just see a line
GFTK
GFTKOP5mo ago
No description
Miki_P98
Miki_P985mo ago
Huh
hardester
hardester5mo ago
I recall this being a bug.
Miki_P98
Miki_P985mo ago
You sure you enabled the correct ones and only those?
GFTK
GFTKOP5mo ago
Oh perhaps I enabled something else by accident Yes Now some far chunks are shown in blue borders And some in red
Miki_P98
Miki_P985mo ago
Good
hardester
hardester5mo ago
Okay so it is working then.
Miki_P98
Miki_P985mo ago
Those Red ones should Apple soon as LODs You can look at them
GFTK
GFTKOP5mo ago
Well, no more red chunks, but the rendering seems to have stopped
GFTK
GFTKOP5mo ago
No description
hardester
hardester5mo ago
Stop moving around. :harold:
GFTK
GFTKOP5mo ago
I haven't moved in a minute, anyways the rendering is just slow so I'll wait. Thanks for the help
GFTK
GFTKOP5mo ago
Well, this is what it looks a few hours later
No description
GFTK
GFTKOP5mo ago
Still only the chunks I have visited have rendered
Miki_P98
Miki_P985mo ago
Make sure Distant generation is enabled, and that you are alone in singleplayer Turn up the CPU lod even higher Limit you FPS and reduce quality to Free up the CPU
hardester
hardester5mo ago
Seems like you've maxed out the default LOD distance. :harold:
GFTK
GFTKOP5mo ago
My LOD distance radius is 256 chunks so I don't think it should stop yet
hardester
hardester5mo ago
That should take about an hour worth of waiting, on average.
GFTK
GFTKOP5mo ago
Huh well, it's been a little more than that then
Miki_P98
Miki_P985mo ago
Increase it to 512 to see for sure
GFTK
GFTKOP5mo ago
Hmm it does seem to be loading more at the distance now, but shouldn't DH be able to render the chunks as far as the fog goes? Before I changed to 512 it just stopped rendering before the fog
Miki_P98
Miki_P985mo ago
Depends on the fog settings They are separate from the RD, though dependent on it
GFTK
GFTKOP5mo ago
Ohhh that's why. Should matching the fog with the fog distance with render distance look fine? Also, it still doesn't explain why the automatic DH rendering stopped before the fog, but chunks which I have visited were visible all the way to the fog even with the lower settings But I guess as long as it works it works Hmm it seems after increasing to 512 it only rendered a few extra chunks and stop again
Miki_P98
Miki_P985mo ago
See in the F3 menu if the LOD generation queues values change
GFTK
GFTKOP5mo ago
"Queued chunk updates"?
Miki_P98
Miki_P985mo ago
World gen queue 3 number on the same line I don't remember the exact name
Puhpine
Puhpine5mo ago
do you need any more help @GFTK ? otherwise I will close the post
GFTK
GFTKOP5mo ago
I think I won't mess with DH anymore in the near future so you can close to post and if I need I will open a new one. Thanks
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