Weird circular render thing in superflat-world

This is in 1.20.1 fabric, the short mod list with each version is in the attachments. Any idea what might cause this? Or what config/setting i might need to turn on/off to avoid it? I couldn't replicate a similar issue in a regular survival world.
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9 Replies
YAGPDB.xyz
YAGPDB.xyz•6mo ago
To edit the config, press the button next to the FOV slider to edit the config. The config file found in .minecraft/config/DistantHorizons.toml
Miki_P98
Miki_P98•6mo ago
That looks like your render distance
Kartabass
KartabassOP•6mo ago
the render distance is chunk by chunk, I'm talking about the literal circle of glass blocks getting rendered differently depending on how far away from the player they are the entire world is a superflat with a white stained glass layer
Miki_P98
Miki_P98•6mo ago
yeah, that is DH glass first is your vanilla chunks glass then transparent glass from DH with vanilla overlap then overlap ends leaving DH glass then next quality level glass DH has 5 or 6 quality levels if I'm not mistaken
Kartabass
KartabassOP•5mo ago
why would the "vanilla chunks glass" (sounds like icecream) overlap with "dh glass" though? is there an option where i can have stuff render regularly within the actually loaded chunks?
Miki_P98
Miki_P98•5mo ago
Yes, you can set overdraw prevention to 1.0 Shaders override it, so if you were to use one, change it in sheder settings setting OvPr to 1.0 will result in holes if you move to fast and vanilla chunk won't load in time
Kartabass
KartabassOP•5mo ago
took me a while to find the option, but that works, thanks! Although since it's not just horizontal distance, the "problem" remains when high in the sky I suspect there's no way around that though 😄
Miki_P98
Miki_P98•5mo ago
yes you are correct
Kartabass
KartabassOP•5mo ago
In any case, thanks for you help. I'll mark this as solved then 🙂 💜
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