Installing on old world
So I have a big world back from 1.7.
It's currently on 1.21.
I installed Distant Horizons.
And I am having 3 issues:
1. LODs dont generate further away (they seem to generate in 32 chunk radius even tho I have it set on 128)
2. LODs are dark (screenshot)
3. I am getting errors in the console
My modpack:
My own work of fabulously optimized.
(ping me if you respond)
27 Replies
the errors are because grass got renamed to short_grass and DH cant handle that, you can ussually ignore this error
does your modpack include starlight?
nope, I dont think its even out for 1.21 yet
this is my list
can you try with DH 2.1.0?
this is the only version for 1.21
1. Are you on a server?
2. Did you ever had Starlight installed?
3 and 2. Try optimising your world in vanilla world settings
nope, single
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)its a new instance of minecraft and the world used to be a server before I turned it back into singleplayer
Did you install Starlight on the old server?
nope, it used to run paper
Paper includes Starlight
really?
first time I have heard of that
now I feel like a dumbo
so, any way to "fix" it?
GitHub
GitHub - PaperMC/Starlight: Rewrites the light engine to fix lighti...
Rewrites the light engine to fix lighting performance and lighting errors - PaperMC/Starlight
Currently, Starlight's light section management is depended on for both Paper's rewrite of the chunk system (people in the modding space call this "TACS") and Folia's additional changes to that system. In Starlight, light sections are tied directly to ChunkAccess objects.I think that Starlight has close ties to the Paper IDK how much they are related
well, so my intention with the world is not really what I described, I described it to avoid complex explanations
the server is still active, but I downloaded backup to pregenerate LODs for the entire world
back in 1.20 I had distant horizons on the client
and it used to work
I am guessing its something to do with the newer update?
Try optimizing the single player world copy in the world settings in hope of fixing those chunks
forgot that exists, any idea how long it might take? the save size is around 20GB
2.1.2 introduced a great speed up in LOD generation from existing chunks by getting the light values from the existing chunks, but Starlight changes the saved format so DH can't read it properly
2.1.3 will have this feature disabled by default
oooh, I remember I waited for this LOD generation update for this exact task
unfortunately no
it all makes sense now
I'll update this thread when I am done with the tip you gave me, thanks a lot
hope it works
one more thing, can I disable it in the current version?
Don't think so
you can always look in the settings
but IDK what it is even called
Hm, took like 90 minutes to optimize it and didnt make much difference, I'll probably wait for the update of the mod