Is there any way for it to support multiple overworlds?

Is there way for it to support multiple overworlds, i play in an smp and it has both terralith and the regular overworld but the coordinates get overlapped with eachother in distant horizons. any fixes???
23 Replies
Jack
Jack2mo ago
if i turn that on after they already combined will it look normal or do i gotta reset the saved lods
Miki_P98
Miki_P982mo ago
reset or play in hope of them updating after some time
Jack
Jack2mo ago
js did also theres this thing i think there is but not sure, if theres like a way to preload lods in a multiplayer server so i dont have to go to all the chunks manually to view them from afar
Miki_P98
Miki_P982mo ago
If you have acces to server's world, you can copy it to singleplayer, generate LODs in single and then move then to DH's server data folder
Jack
Jack2mo ago
i dont sadly if i did then the world would be looted 100%
Jack
Jack2mo ago
why does this come up anytime i disable the mod in the setting
No description
Jack
Jack2mo ago
and u cant turn it on after without restarting
Miki_P98
Miki_P982mo ago
1. You can’t disable the mod in the settings, you can only disable the LOD rendering (LOD generation, updating and loading still happens) 2. I have no idea, but why would you want to disable it anyway?
Jack
Jack2mo ago
Bcs glitchy, performance and it looks weird, and bcs I wanted to test if I disable rendering and fly a way then turn it on if those lods would generate It happens when I disable rendering btw how do i generate lods in a single anyway for dh???
Puhpine
Puhpine2mo ago
you turn up cpu load and wait /slowgen
YAGPDB.xyz
YAGPDB.xyz2mo ago
If it feels like LoD generation with Distant Generator is too slow: Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Puhpine
Puhpine2mo ago
that might be helpfull
Jack
Jack2mo ago
@Puhpine (GMT +2) sry for late reply but if i do this will it load outside my rendering chunks?
Puhpine
Puhpine2mo ago
Yes, outside your vanilla render distance
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