LOD not working with shaders even though I'm on DHv2
My LOD isn't working with Bliss shaders even though I have the newest version of Iris and DH installed. Even without shaders, the LOD looks very weird and unsmooth. How do I fix this, I have all the basic ium performance mods.
17 Replies
Distant Horizons and Iris Shader Support Requirements:
Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
Sodium 0.5.8 or above
Iris 1.7.0 or above
Indium version 1.0.30 or above
Fabric API (latest version)
Distant Horizons version 2.1.0 or higher
Compatible Shaderpack:
i meet all of these reqs
Where did you get Bliss from?
You need the in dev/aphla/beta version from GitHub
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.1.0 or higher
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Use the download from this Gist
that worked ty
however, my dh still looks weird
it doesnt look like youtuber LOD even tho I have the exact same settings
the distant still seems very close
even though its at 256
and even if i change it to a higher render distance radius, it doesnt actually let me see further
it stays the same
this is with 400+ render distance radius
its the exact same as 256
uh oh what have i done
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)It can take hours on lower end devices to generate big render distance
You can install mods such as:
- Noisium
- Faster Random
- Lithium
- others
To speed it up a bit
https://discord.com/channels/881614130614767666/1250092192165269564/1250094919641596055
This is kind off Bliss issue
.
If you want to bring your gameplay to the next level, here are some more mods that you can consider: https://discord.com/channels/881614130614767666/1256089075996426260/1256551092725223467