Weird water reflections with LOD chunks and shaders
You can see it appear below the tall brown mushroom, any way to fix this?
3 Replies
It is a shader issue
To be more precise it is the problem with the the shader creates the reflection
You will see similar thing when holding a torch, distant water LODs should reflect it as the torch would streach over the whole distance
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DH can't fix this
IDK if even shader devs can
Might be a limitation with SSR and Iris DH compat
You can ask the shader dev
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You can also probably fix this by using path-praced reflections
IDK what shaders use them
hmm ok, ill look into that
The one im using is Complimentary
ty for the response though!
np!