Weird lighting blocks

I don't know if these are just bugs because they are far away, or if it is because I added DH to this world after playing on it for a while already.
38 Replies
(Subcreator)Bongorfians
Also, in the daytime there seems to be weird full black shadows over portions of terrain, but I again don't know if that's due to adding DH after world gen
Puhpine
Puhpine4mo ago
looks like a shader issue, do you have any idea what blocks those are that light up? pic?
(Subcreator)Bongorfians
I will go to the blocks and get you a pic. One moment
(Subcreator)Bongorfians
The purple lights are small amethyst crystals from the amethyst forest type(second to last pic) biome, and the orange one was from a block from one of my mods called a char log(first pic)
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(Subcreator)Bongorfians
And the last pic is the weird morning light There was also a neon yellow light that I flew over to and there was nothing there. It just disappeared
Puhpine
Puhpine4mo ago
i dont think the glowing blocks are a bug, those blocks are probably supposed to look like that. for the black chunks, are you using starlight?
Puhpine
Puhpine4mo ago
what MC version are you playing on?
(Subcreator)Bongorfians
1.20.1 fabric
Puhpine
Puhpine4mo ago
delete starlight and regenerate your LODs. starlight has no use on 1.20.1 anyway you can regenerate your LODs by deleting the sqlite files /lodstored
YAGPDB.xyz
YAGPDB.xyz4mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
(Subcreator)Bongorfians
Ok, but why do the small amethyst crystals appear as full neon colored blocks
Puhpine
Puhpine4mo ago
because DH is not capable of rendering anything smaller than a 1x1 meter cube if you dont like that, you can tell DH to ignore non-full blocks in DH's settings
(Subcreator)Bongorfians
Oh, ok And what about the char log? It's sorta like a magma block, so it just shows neon orange?
Puhpine
Puhpine4mo ago
either it is meant to glow/give light, or the mod that adds that block messed up somewhere
(Subcreator)Bongorfians
Ok, I deleted the 3 sqlite files and am re-loading world. Will see how it goes
(Subcreator)Bongorfians
I've been loading chunks on high load this whole time but haven't really moved much. Looks like this now
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(Subcreator)Bongorfians
Hard cut offs in the ocean, and weird lighting behind me
Puhpine
Puhpine4mo ago
you did delete starlight?
Puhpine
Puhpine4mo ago
thats weird perhaps you have another mod messing with the lighting can you send logs? /logsstored
YAGPDB.xyz
YAGPDB.xyz4mo ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Puhpine
Puhpine4mo ago
there are some mods that i dont know in there that may have caused it, im not sure. a temporary fix would be to downgrade to 2.1.0, which shouldn't have this issue
(Subcreator)Bongorfians
DH 2.1.0?
Puhpine
Puhpine4mo ago
yes, you are now using distant horizons 2.1.2, downgrading to 2.1.0 should fix the issue
(Subcreator)Bongorfians
Ok, I deleted the sqlites again and am now loading all the chunks It crashed while sitting loading chunks. I will try again though
(Subcreator)Bongorfians
Looks a lot more normal now, but the blocks usually aren't un-textured at that close of a distance
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(Subcreator)Bongorfians
There still is hard cut-off in ocean, but I assume it is just the end of my RD and it would look better on land
Puhpine
Puhpine4mo ago
yep, correct turn vanilla RD up to get untextured blocks further out
(Subcreator)Bongorfians
Ah, ok. Mine is at 16 right now
Puhpine
Puhpine4mo ago
should be fine, zoom less i guess
(Subcreator)Bongorfians
Ok, lol
hipsterwhale
hipsterwhale4mo ago
Out of curiosity, what biome mod are you using, it looks cool Also, someone said there was a mod that worked w DH to get full vanilla quality for the highest (closest) quality setting in DH. Might be iris?
Miki_P98
Miki_P984mo ago
DH LODs cannot be full vanilla quality no matter what, it is hard coded deep into the core of DH Only thing you can do is increase vanilla RD to 32 (or past that with mods such as NVIDIUM, Bobby, Far Sight and probably some more)
hipsterwhale
hipsterwhale4mo ago
Probably not literally vanilla quality, but visually you couldnt tell a difference But idk it was j what i read in another thread
Miki_P98
Miki_P984mo ago
You can do this with only DH by tuning Noise texture and fog works for everything but water for water you can indeed use Iris and shaders but it not longer is vanilla in any way and if you would look at raw terrain blocks, Noise texture with no shaders is better for the land
(Subcreator)Bongorfians
Terralith for the biomes
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