crash

im trying to use this on my local server but it crashes when launching the server.
2 Replies
basar
basarOP5mo ago
Crash Report UUID: f84fda64-4d83-4cf9-add6-cf2064d6b25f FML: 46.0 Forge: net.minecraftforge:46.0.14[02:17:40] [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [ Distant Horizons (distanthorizons) encountered an error during the sided_setup event phase ?7java.lang.ExceptionInInitializerError: null ] at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:240) ~[fmlcore-1.20-46.0.14.jar%23106!/:?] {} at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$24(ModLoader.java:203) ~[fmlcore-1.20-46.0.14.jar%23106!/:?] {} at java.util.Optional.ifPresent(Optional.java:178) ~[?:?] {} at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:203) ~[fmlcore-1.20-46.0.14.jar%23106!/:?] {} at net.minecraftforge.fml.ModLoader.lambda$loadMods$17(ModLoader.java:186) ~[fmlcore-1.20-46.0.14.jar%23106!/:?] {} at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {} at net.minecraftforge.fml.ModLoader.loadMods(ModLoader.java:186) ~[fmlcore-1.20-46.0.14.jar%23106!/:?] {} at net.minecraftforge.server.loading.ServerModLoader.load(ServerModLoader.java:33) ~[forge-1.20-46.0.14-universal.jar%23110!/:?] {re:classloading} at net.minecraft.server.Main.main(Main.java:125) ~[server-1.20-20230608.053357-srg.jar%23105!/:?] {re:classloading} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {} at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {} at net.minecraftforge.fml.loading.targets.CommonServerLaunchHandler.lambda$launchService$0(CommonServerLaunchHandler.java:30) ~[fmlloader-1.20-46.0.14.jar%2369!/:?] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.8.jar%2355!/:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.8.jar%2355!/:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.8.jar%2355!/:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) ~[modlauncher-10.0.8.jar%2355!/:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) ~[modlauncher-10.0.8.jar%2355!/:?] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.8.jar%2355!/:?] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.8.jar%2355!/:?] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} this is the error i get i can load in on singleplayer with mod working but when i try to launch my server, it crashes while launching
Miki_P98
Miki_P985mo ago
DH is client side It can’t be run on the server There is an experimantal #Server side fork Installation guide in pinned message on that thread It needs to be on both the client and the server As it is experimental crashes and errors will occur Normal DH will work on servers without DH though With some limitations E.g. you will need to explore the chunks before you will be able to see the LODs
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