Shader flickering
I get both of these things happening whenever i use any shader besides photon anyone have any clue? The shader in the videos is bliss
18 Replies
The empty circle around is caused by vanilla chunks not loading in time
You can tune it with overdraw prevention settings
Shaders override it so look in shader settings
Does being a realm have any effect to the empty circle? And will those settings work on a realm?
Will definitely take a look at mess around with that tho thank u
Vanilla render distance does, but if it is a Realm or not it should not matter
Awsome thanks do u have any idea what could be causing the first one? Happens when I start to sprint aswell not just on the zoom
No idea on that one
The flickering looks like a shader issue. Looks like screenspace shenanigans. The shader dev probably won't be able to fix it but you could try
it happens to me with a ton of shaders
and only happens in the DH lods all the shaders work great without DH
SSR is screenspace reflections correct>
?*
And all of them use screenspace reflections, probably
Not sure, but probably
so would it be conflicting with my gpu then? bliss works fine for lots of people
No, it's just a software limitation
this is random but how do i get the % of lods that r loaded
when loading distant terrian
You can search for a shader that can do raytraced reflections, but that will give a performance penalty
do u know of any raytraced ones that work with DH?
I don't think you can see the overall percentage, but you know it's done when world gen tasks are at 0
I think shrimple had raytraced reflections? Not sure
shrimple gave me the same issue sadly
Then I don't know. You can try asking in the shaderlabs discord, they'll know
thanks man
Np!