DH 2.0 fabric crash with complementary shaders
I just installed DH 2.1.3 on fabric 1.21 along with sodium, indium, iris, fabric api and noisium. I am using complemntary shaders which I downloaded from a DH installation tutorial.
Distant horizons and shaders both work fine when not used together. But when I render distant chunks with shaders my game crashes:
Crash log
https://www.dropbox.com/scl/fi/ou76xurfcv5992x2vd47x/crash-2024-07-04_17.45.13-client.txt?rlkey=qc8toz4m0cvx9u0n0acc52ou5&st=f8i8jn4a&dl=0
Thanks for reading, would really appreciate the help!
7 Replies
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Solution
use DH 2.1.2 or 2.1.0 from Modrinth or CurseForge
Mb I gave the wrong version
Is 2.1.3 also good?
DistantHorizons-fabric-2.1.3-a-dev-1.21.jar
2.1.3 had some API changes making it incompatible with iris until they update to these changes
Oooh
That must be the issue then
Thank you very much!
Use 2.1.2 instead