Crash
as i load in the world , i had my rendering enabled , but after i enabled the shaders , it just crashed , it keeps crashing as i load in the shaders
https://mclo.gs/r9USIo4
17 Replies
DH 2.1.3 has a API change which iris has to update for, which it currently has not yet. Use 2.1.2 instead
You can see the mods at the bottom of crash reports
I see
That is why I crossed it
And reacted to your answer
sorry
Also, supplementaries is incompatible with DH, so you might want to remove that
Might want to change those version numbers
Oops, mb, changed it
wait really??
but it worked before
so can yall tell me the solution to fix it??
for some it works for some it doesnt. But the incompatability with supplementries does not result in a crash, but in black chunks
so if the lighting in LODs looks good to you, you can still continue to use it
yea i noticed a bit of bug thing with lod's lighting
welp, there's your fix
you probalby will need to regenerate your LODs though
you can do that by deleting the sqlite files
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
kk tysm imma check if it still crashes with 2.1.2
@Puhpine (GMT +2) this was the crash issue right?
Yea, thats reason for the crash
this lighting right? @Puhpine (GMT +2)
W fixed it
looks like fog is not being removed from vanilla chunks there
but as it is fixed with shaders anyway, it doesnt really matter
yep