Crash

as i load in the world , i had my rendering enabled , but after i enabled the shaders , it just crashed , it keeps crashing as i load in the shaders https://mclo.gs/r9USIo4
17 Replies
Miki_P98
Miki_P986mo ago
What DH version are you using? And Iris and Sodium and Indium? And what shader (with version)?
majo24
majo246mo ago
DH 2.1.3 has a API change which iris has to update for, which it currently has not yet. Use 2.1.2 instead You can see the mods at the bottom of crash reports
Miki_P98
Miki_P986mo ago
I see That is why I crossed it And reacted to your answer sorry
majo24
majo246mo ago
Also, supplementaries is incompatible with DH, so you might want to remove that
Puhpine
Puhpine6mo ago
Might want to change those version numbers
majo24
majo246mo ago
Oops, mb, changed it
artits
artitsOP6mo ago
wait really?? but it worked before so can yall tell me the solution to fix it??
Puhpine
Puhpine6mo ago
for some it works for some it doesnt. But the incompatability with supplementries does not result in a crash, but in black chunks so if the lighting in LODs looks good to you, you can still continue to use it
artits
artitsOP6mo ago
yea i noticed a bit of bug thing with lod's lighting
Puhpine
Puhpine6mo ago
welp, there's your fix you probalby will need to regenerate your LODs though you can do that by deleting the sqlite files /lodstored
YAGPDB.xyz
YAGPDB.xyz6mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
artits
artitsOP6mo ago
kk tysm imma check if it still crashes with 2.1.2 @Puhpine (GMT +2) this was the crash issue right?
majo24
majo246mo ago
Yea, thats reason for the crash
artits
artitsOP6mo ago
this lighting right? @Puhpine (GMT +2)
No description
artits
artitsOP6mo ago
W fixed it
No description
Puhpine
Puhpine6mo ago
looks like fog is not being removed from vanilla chunks there but as it is fixed with shaders anyway, it doesnt really matter
artits
artitsOP6mo ago
yep
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