DH
Distant Horizons•5mo ago
int

DH with complementary

Sorry, I know there are other similar questions, but I didn't understand. I am using minecraft 1.16.5 singleplay forge rubidium oculus complementary shaders, I want to enable shaders and DH at the same time, but when I turn on shaders, DH is not rendered. Is there a solution? I will post the version of the file I am using, please help
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No description
27 Replies
Yeshi
Yeshi•5mo ago
/shadersupport
YAGPDB.xyz
YAGPDB.xyz•5mo ago
Distant Horizons and Iris Shader Support Requirements: - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8 or above - Iris 1.7.0 or above - Indium version 1.0.30 or above - Fabric API (latest version) - Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954 - Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Miki_P98
Miki_P98•5mo ago
There is an experimental not great working Oculus with DH support fork for MC 1.16.5 tough
int
intOP•5mo ago
I followed the linked page and matched the DH and shader versions, but I don't know where to find oculus v1.6.15aDH. what I downloaded from github is not a jar file.
Miki_P98
Miki_P98•5mo ago
you have to build it from source
int
intOP•5mo ago
Sorry, I seem to have misunderstood, does that mean I have to create the mod?
majo24
majo24•5mo ago
Theres no 1.6.15aDH+ version for versions under 1.20.1, except some experimental version, that may not work and you have to compile it yourself
Miki_P98
Miki_P98•5mo ago
GitHub
GitHub - PlxelBuilder/Oculus-1.16.5-DH-Support: Distant Horizons su...
Distant Horizons support for Oculus 1.4.7. Contribute to PlxelBuilder/Oculus-1.16.5-DH-Support development by creating an account on GitHub.
majo24
majo24•5mo ago
As i said, except a experimental version
Miki_P98
Miki_P98•5mo ago
No, the mod is created, you have to build it and hope it works
Yeshi
Yeshi•5mo ago
Highly experimental, don't make it a habit to recommend people to use these things
Miki_P98
Miki_P98•5mo ago
Half a loaf is better than nothing
Yeshi
Yeshi•5mo ago
The loaf is moldy
majo24
majo24•5mo ago
There seems to be a release with the newest changes
Miki_P98
Miki_P98•5mo ago
You might be right
majo24
majo24•5mo ago
Tho it probably doesn't work in any DH 2.0.3+ version Since the latest change is 5 months ago, which is before the API changes were made
Miki_P98
Miki_P98•5mo ago
So only legacy support? Well still probably better then Optifine More FPS from Embeddium
Xkiller-5678
Xkiller-5678•5mo ago
@int complimentry with Embeddium and Oculus is perfect for me ive always ran complimentry it works just fine but i run 1.20.1 i hate to be that person but it might be time to just simply upgrade mc versions and use Chunker to carry your worlds with it. 1.19.4 or 1.20.1 are the best versions to play on in my opinion.
Puhpine
Puhpine•5mo ago
1.19.4 doesnt have DH + shader support, but 1.20.1 is indeed a good suggestion
Xkiller-5678
Xkiller-5678•5mo ago
i personally have preferred 1.20.1 most compatible with most current mods too
int
intOP•5mo ago
Yes, I agree with most of your views, But I wanted to play with the downgraded version for one of the mods (attack on titan, a mod to recreate anime equipment).😭
mhi
mhi•5mo ago
just tested it with distant horizons 2.1.0 and 2.1.2
mhi
mhi•5mo ago
No description
mhi
mhi•5mo ago
you get these weird things you dont get those artifacts if you use potato settings on complementary reim
Puhpine
Puhpine•5mo ago
so that build doesnt work correctly?
mhi
mhi•5mo ago
At least for complementary shaders it only works if you use the potato mode, there must be something that it doesnt like but I didn't go through each setting to see what the issue was
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