DH with complementary
Sorry, I know there are other similar questions, but I didn't understand.
I am using
minecraft 1.16.5 singleplay
forge
rubidium
oculus
complementary shaders,
I want to enable shaders and DH at the same time, but when I turn on shaders, DH is not rendered. Is there a solution?
I will post the version of the file I am using, please help
27 Replies
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
There is an experimental not great working Oculus with DH support fork for MC 1.16.5 tough
I followed the linked page and matched the DH and shader versions, but I don't know where to find oculus v1.6.15aDH. what I downloaded from github is not a jar file.
you have to build it from source
Sorry, I seem to have misunderstood, does that mean I have to create the mod?
Theres no 1.6.15aDH+ version for versions under 1.20.1, except some experimental version, that may not work and you have to compile it yourself
GitHub
GitHub - PlxelBuilder/Oculus-1.16.5-DH-Support: Distant Horizons su...
Distant Horizons support for Oculus 1.4.7. Contribute to PlxelBuilder/Oculus-1.16.5-DH-Support development by creating an account on GitHub.
As i said, except a experimental version
No, the mod is created, you have to build it and hope it works
Highly experimental, don't make it a habit to recommend people to use these things
Half a loaf is better than nothing
The loaf is moldy
There seems to be a release with the newest changes
You might be right
GitHub
Release Oculus-1.16.5-1.4.7-DH-support · PlxelBuilder/Oculus-1.16.5...
Bringing Distant Horizons support to Oculus 1.4.7
Tho it probably doesn't work in any DH 2.0.3+ version
Since the latest change is 5 months ago, which is before the API changes were made
So only legacy support?
Well still probably better then Optifine
More FPS from Embeddium
@int complimentry with Embeddium and Oculus is perfect for me
ive always ran complimentry
it works just fine but i run 1.20.1
i hate to be that person but it might be time to just simply upgrade mc versions
and use Chunker to carry your worlds with it.
1.19.4 or 1.20.1 are the best versions to play on in my opinion.
1.19.4 doesnt have DH + shader support, but 1.20.1 is indeed a good suggestion
i personally have preferred 1.20.1
most compatible with most current mods too
Yes, I agree with most of your views,
But I wanted to play with the downgraded version for one of the mods (attack on titan, a mod to recreate anime equipment).ðŸ˜
just tested it with distant horizons 2.1.0 and 2.1.2
you get these weird things
you dont get those artifacts if you use potato settings on complementary reim
so that build doesnt work correctly?
At least for complementary shaders it only works if you use the potato mode, there must be something that it doesnt like but I didn't go through each setting to see what the issue was