glass rendering weirdly when DH is enabled
No shaders, still within vanilla render distance.
Its like a white film casting over only on the glass blocks. If i turn dh off the lighting is fine again on glass.
3 Replies
Please help🙏
not much you can do about this
DH is incapable of rendering anything smaller than a 1x1 cube
so even a small glass pane will render a meter wide
You can increase vanilla render distance and tune overdraw prevention, but it won't improve it by much