glass rendering weirdly when DH is enabled

No shaders, still within vanilla render distance. Its like a white film casting over only on the glass blocks. If i turn dh off the lighting is fine again on glass.
No description
3 Replies
movedhat
movedhat•4mo ago
Please help🙏
Puhpine
Puhpine•4mo ago
not much you can do about this DH is incapable of rendering anything smaller than a 1x1 cube so even a small glass pane will render a meter wide
Miki_P98
Miki_P98•4mo ago
You can increase vanilla render distance and tune overdraw prevention, but it won't improve it by much
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