Render Distance
I have a little problem I need help with the render distance mode I want to put it far to have a big view but in fact when I try to put it I can't it puts the render distance close to me could someone help me please thank you.
If there are mistakes, it's normal, I translated them.
151 Replies
can you send a screenshot of minecraft? so i can see how far it renders
okay
i can t screen only video
What vanilla RD do you have?
And DH RD?
i translate but i don t understand sorry
this ?
No,
RD == Render Distnace
ok whait
32 chunks
and 256
@Miki_P98
32 is very high with DH
people mostly play with vanilla RD between 8 and 16
Increase CPU load to agressive
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)also try the second part of what the bot said
in fact I'm going to explain what I want is to have a large view with my shaders so that it is beautiful @Miki_P98
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Here is tutorial for shaders
Distand Horizons chunks (view in the distance) generates very slowely, if you leave your PC active during the night you will be albe to see further out
To speed it up you can:
- decrease vanilla render distance to e.g. 12
- decrease vanilla simulation distance to e.g. 11
- increase Distant Horizons CPU load to Agressive
- install mods:
- Noisium
- Faster Random
- Lithium
Or their Forge alternatives
there isn't on 1.21 ?
Then ignore this one
ah ok because i play on 1.21
my mods are in version 1.21 but does it still work in versions below ?
If you mean if mod for version X will work for bigger version then it can, but it will not always work.
if you mean can you run your mods on lower version of Minecraft, then probably no, but most mods should have a version for e.g. 1.20.1 so you could most probably move there.
No matter that, mods that I recommended are NOT a necesity, you do not need to use them.
ok
it not work
gotta need more info
Send screenshot with vanilla render distance of 2
in fact I don't understand I put the mods with the versions that you told but it doesn't work
I did not specifie any versions…
ok
i can t put render distance very far
change the render distance in DH's settings
you can do that by pressing the button next to the FOV slider
I did it but it didn't change anything
you will need to wait for new chunks to generate
It's been 2 hours since I put it on but it hasn't changed anything😅
Are you on a single player world or a multiplayer server?
I created a new world
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)you can try the second part
done
do you see anything in game?
(with shaders off)
this bug
looks to be working fine
It's normal when I put more render distance, doesn't it? I would like to do like in the TikTok videos where we see almost the whole map (well it's a bit too much but I don't know if you see)
you will need to wait a long long time for large render distances
I have a question, does the chunky mod help to have more chunks?
@Puhpine (GMT +2)
It makes the generation slower
C2ME also makes generation slower
OK better remove mod chunky? @Miki_P98
yes, remove it
And after removing it, will the generation of chunks go faster?
No, chunky adds a command that generates chunks, and using this command is slower then not using it, so if you did not use the command there will be no difference
ah that explains it because I use it all the time
what is the maximum render distance that we can put on Distant Horizon ?
Infinite if you edit the config directly or disable the in game cap
By default the cap is 4096 chunks
But that would need probably a month to fully generate on a mid-range CPU
11 th Gen Intel(R) Core(TM) i5-11400F @ 2.60 GHz it s good for it ?
Distant Horizons can run on a Rasbery Pi so anything is good enough, the only thing that changes is time required to generate LODs.
Even on an i3 you can keep your PC active overnight, and in the morning it should be generated.
ok so I put here the render distance I want and I wait the next day for it to be loaded
You can do that, yes
ok I will try this evening and tomorrow I will say if it works or not
hi I tested leaving it on at night to charge it works but I crash a lot of times
Can you send logs?
/logsstored
You should send your
latest.log
file to provide additional useful information.
Logs are located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.all of logs ?
Just one file
Called "latest"
but when I crashed it wasn't the last world I did
that's the error
[12:42:49] [DH-Buffer Uploader Thread[0]/ERROR]: LodNodeBufferBuilder was unable to upload buffer: Assertion failed
com.seibel.distanthorizons.core.util.LodUtil$AssertFailureException: Assertion failed
at com.seibel.distanthorizons.core.util.LodUtil.assertTrue(LodUtil.java:307) ~[DistantHorizons-2.1.2-a-1.21-neo-fabric.jar:?]
at com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.ColumnRenderBufferBuilder.lambda$buildAndUploadBuffersAsync$2(ColumnRenderBufferBuilder.java:138) ~[DistantHorizons-2.1.2-a-1.21-neo-fabric.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?]
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?]
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
i don t understand
That's not a crash, it's just an error
You can probably ignore it, if you don't notice anything wrong
no but why do I crash then?
What do you define as a crash?
several times it left the game with error messages
Oh weird
Usually it doesn't actually close the game with that error iirc
I'm not sure what causes it
But logs would help
ok
I installed version 1.19.2 but I have the same problem the render distance doesn't go very far
can you send a screenshot with F3 open?
my keyboard does not have F3 because it is a 60% keyboard
try this
Ok so I have found a way that works for the Glorious GMMK 60% keyboard and I don't know if it'll work for the others. All you have to do is press the normal Fn + 3 then release the Fn key and press the other key (G or B or whatever works in Minecraft) while still holding the 3 key. Let me know if it didn't make sense so I can make a more detailed explanation.
ok
(so try pressing fn + 3)
Ah I see the problem
You are using shaders
You can't use shaders on 1.19.2
Only 1.20.1 and up have shader support
iris is not a shader support ?
Iris does bring shader support but on 1.19.2 it is not compatible with distant Horizons
ok but in 1.20.1 is compatible ?
Yes
For the best experience use fabric instead of forge at the moment
I use fabric all the time
Using shaders w iris is compatible with DH??
I thought using shaders w iris automatically turned off dh or something. Like it wouldnt crash if you had them both, but they wouldnt work together
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Oh wait wait im thinking of nvidium nvr mind im dumb
Lol i need to sleep, i use dh w shaders w iris duh
the render distance is limited I don't know why and so it sends me this error message
i don t understand
-805306369 error
I don't actually understand the render distance that puts in my worlds it's the basic one of minecraft and I don't know how to put as much as I want
Does Distant Horizons work when you turn off the shaders?
no it does the same thing
If it at all exedes the vanilla RD it is working
The generation is just super slow
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks).
I had already done all that the other day
then try increasing quality preset and DH RD in DH settings and see if you notice any change in the distance
I tried but it doesn't change anything
Error Batching World Generator: 11:5@C8,-8 timed out and terminated! Please lower your CPU load
this is the error
You can most likely ignore this
What is your CPU usage in task manager?
If it is near 100% when the messge appears decrease the CPU load
You can also increase the time limit in DH settings
This error shows when 1 LOD chunk generates for more then 60s
But the exsistance of it also tells that the generation is in fact working
It is just really really slow
my processor is at 100% but the rendering distance does not exceed 32 chunks it's as if it had no distant horizon
the modes are well compatible with distant horizon ?
and the shaders ?
Bliss you have is incompatible
You need the in dev version
Complementary should be good
Rest IDK
C2ME słowa down, DH LOD loading, so if you don’t have overdraw issues remove it
Then reduce CPU load preset as the CPU can be overloaded with too many tasks
.
Change vanilla RD to 2 and disable shaders, open new single player world, wait for couple minutes and send a screenshot with the F3 menu open
wait vanilla RD to 2 i don t understand sorry
How do I reduce processor power?
Vanilla minecraft render distance in video settings
ok
Not power, DH CPU load setting
/config
To edit the config, press the button next to the FOV slider to edit the config.
The config file found in .minecraft/config/DistantHorizons.toml
i don t understand for the config
There is a button to enter the DH setting to the left of the fov slider
yeah
how do I make the texture of the blocks in the distance more beautiful?
see: #Increase default noise (both intensity and steps)
Seems to be working just fine
Do those chunks disapear when using shaders?
no
with bliss yes
Then DH works as intended
You can go back to your normal vanilla RD
recommended vanilla RD is between 8 and 16
ok
I went to see but I have difficulty understanding where to put it because I am not English sorry can you explain better please
what you can do screen the parameters and send me it will be simpler
ESC > options > DH settings > advanced > quality > noise texture
Something like that
Steps -> 8
Strenght/intensity or whatever this setting is called -> between 8 and 24 (e.g. 16)
but i don t understand steps
Steps defines how many fake pixels will the LOD blocks have
Default 4 makes the block fake noise texture 4 by 4
8 makes it 8 by 8
Why not 16?
At this distance away from camera it is not noticabe that the value is too small and bigger values make the noise vary noisey in a bad way while introducing some artifacts, e.g. Morie patters (or something like that)
like this ?
@Miki_P98
Set intensity to 8 or 12 or 16 or 24
Whatever your preference is
I use 16
I have a question the intensity is at 5.0 so if I want to put 16 I put 16.0 or 16 normal ?
@Miki_P98
try 16.0
Ok
like this ?
the quality is lousy how do I change the quality of the blocks?
this is the best quality you'll get
DH is specificly designed to lower the quality of far away objects
The noise texture you just set only works without shaders, because shaders override it
So you can look for something similar it shader settings
but I saw that the quality of the blocks are more beautiful if I increase the render distance of iris mod
yes, because you were increasing the vanilla render distance probably. so you are making DH render blocks farther out
so if I do this by increasing the render distance vanylla will it impact DH?
It will decrease your fps
DH will be unaffected
Or to be more precise it will be moved further out
I set render distance 10 so the blocks around me will be more beautiful
I play on 12 with shaders and 16 with No shaders
NVIDIA GeForce RTX 3060 Ti
11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz
RAM: 16.0 GB with these components how much do you advise me to use?
depends on the FPS you want to achieve. just try something, and if it is not good, change it
ok what is bliss dev version ?
it is an experimental bliss version made to work with DH
can you send me the link please because all the bliss I found are not compatible
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.1.0 or higher
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
check out the link in there
i try all versions but doesnt work
of bliss
Solution
you dont need to try all versions
click the "download" button in the link
https://github.com/X0nk/Bliss-Shader/archive/refs/heads/main.zip
ok thanks