Render Distance
I have a little problem I need help with the render distance mode I want to put it far to have a big view but in fact when I try to put it I can't it puts the render distance close to me could someone help me please thank you.
If there are mistakes, it's normal, I translated them.
72 Replies
can you send a screenshot of minecraft? so i can see how far it renders
okay
i can t screen only video
What vanilla RD do you have?
And DH RD?
i translate but i don t understand sorry
this ?
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1258119684947968102/bandicam_2024-07-03_19-57-02-280.jpg)
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1258119685224923232/bandicam_2024-07-03_19-57-10-056.jpg)
No,
RD == Render Distnace
ok whait
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1258120474827952239/bandicam_2024-07-03_20-01-24-024.jpg)
32 chunks
and 256
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1258121528013357087/bandicam_2024-07-03_20-05-26-784.jpg)
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1258121528508153968/bandicam_2024-07-03_20-05-35-189.jpg)
@Miki_P98
32 is very high with DH
people mostly play with vanilla RD between 8 and 16
Increase CPU load to agressive
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)also try the second part of what the bot said
in fact I'm going to explain what I want is to have a large view with my shaders so that it is beautiful @Miki_P98
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Here is tutorial for shaders
Distand Horizons chunks (view in the distance) generates very slowely, if you leave your PC active during the night you will be albe to see further out
To speed it up you can:
- decrease vanilla render distance to e.g. 12
- decrease vanilla simulation distance to e.g. 11
- increase Distant Horizons CPU load to Agressive
- install mods:
- Noisium
- Faster Random
- Lithium
Or their Forge alternatives
there isn't on 1.21 ?
Then ignore this one
ah ok because i play on 1.21
my mods are in version 1.21 but does it still work in versions below ?
If you mean if mod for version X will work for bigger version then it can, but it will not always work.
if you mean can you run your mods on lower version of Minecraft, then probably no, but most mods should have a version for e.g. 1.20.1 so you could most probably move there.
No matter that, mods that I recommended are NOT a necesity, you do not need to use them.
ok
it not work
gotta need more info
Send screenshot with vanilla render distance of 2
in fact I don't understand I put the mods with the versions that you told but it doesn't work
I did not specifie any versions…
ok
i can t put render distance very far
change the render distance in DH's settings
you can do that by pressing the button next to the FOV slider
I did it but it didn't change anything
you will need to wait for new chunks to generate
It's been 2 hours since I put it on but it hasn't changed anything😅
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1258398906581254234/bandicam_2024-07-04_14-27-31-421.jpg)
Are you on a single player world or a multiplayer server?
I created a new world
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)you can try the second part
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1258423010503819304/bandicam_2024-07-04_16-03-35-496.jpg)
done
do you see anything in game?
(with shaders off)
this bug
looks to be working fine
It's normal when I put more render distance, doesn't it? I would like to do like in the TikTok videos where we see almost the whole map (well it's a bit too much but I don't know if you see)
you will need to wait a long long time for large render distances
I have a question, does the chunky mod help to have more chunks?
@Puhpine (GMT +2)
It makes the generation slower
C2ME also makes generation slower
OK better remove mod chunky? @Miki_P98
yes, remove it
And after removing it, will the generation of chunks go faster?
No, chunky adds a command that generates chunks, and using this command is slower then not using it, so if you did not use the command there will be no difference
ah that explains it because I use it all the time
what is the maximum render distance that we can put on Distant Horizon ?
Infinite if you edit the config directly or disable the in game cap
By default the cap is 4096 chunks
But that would need probably a month to fully generate on a mid-range CPU
11 th Gen Intel(R) Core(TM) i5-11400F @ 2.60 GHz it s good for it ?
Distant Horizons can run on a Rasbery Pi so anything is good enough, the only thing that changes is time required to generate LODs.
Even on an i3 you can keep your PC active overnight, and in the morning it should be generated.
ok so I put here the render distance I want and I wait the next day for it to be loaded
![No description](https://answer-overflow-discord-attachments.s3.us-east-1.amazonaws.com/1258451813133320303/bandicam_2024-07-04_14-27-31-421.png)
You can do that, yes
ok I will try this evening and tomorrow I will say if it works or not
hi I tested leaving it on at night to charge it works but I crash a lot of times
Can you send logs?
/logsstored
You should send your
latest.log
file to provide additional useful information.
Logs are located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.all of logs ?
Just one file
Called "latest"
but when I crashed it wasn't the last world I did
that's the error
[12:42:49] [DH-Buffer Uploader Thread[0]/ERROR]: LodNodeBufferBuilder was unable to upload buffer: Assertion failed
com.seibel.distanthorizons.core.util.LodUtil$AssertFailureException: Assertion failed
at com.seibel.distanthorizons.core.util.LodUtil.assertTrue(LodUtil.java:307) ~[DistantHorizons-2.1.2-a-1.21-neo-fabric.jar:?]
at com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.ColumnRenderBufferBuilder.lambda$buildAndUploadBuffersAsync$2(ColumnRenderBufferBuilder.java:138) ~[DistantHorizons-2.1.2-a-1.21-neo-fabric.jar:?]
at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646) ~[?:?]
at java.base/java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?]
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) ~[?:?]
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) ~[?:?]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
i don t understand
That's not a crash, it's just an error
You can probably ignore it, if you don't notice anything wrong
no but why do I crash then?
What do you define as a crash?
several times it left the game with error messages
Oh weird
Usually it doesn't actually close the game with that error iirc
I'm not sure what causes it
But logs would help
ok