LOD Chunks dont load
To be more spesific, I had the lod generator mode on features. it was originally on surface, but i set it to features to get trees to load in the LOD chunks. then, i get this error (in the screenshot) where it then just refuses to load anymore chunks, and tells me to lower cpu usage, which doesnt really make sense. how can i get LOD chunks to load while still being able to use "feature" LOD generator mode?
28 Replies
first, have you deleted your old lods?
if you didn't the trees will only show on new lods
/lodstore
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
second, you can increase this time limit per chunks from 60s to longer
or ignore this
or disable this message
yeah i did
i deleted this one
currently, this is how it looks, like on previously explored chunks, its good, but it doesnt generate new lods. enable distant generation is set to true.
i tried this
doesnt seem to work
i have these mods, do you think there might be some kind of mod conflict not letting DH to work properly? like i added some mods, and its working less after that, but also working less after i enabled trees in the LOD chunks, prob one of those two things or something else is problem but idk
You can install mods:
- Noisium
- Faster Random
- Lithium
To make the generation a bit faster and better split the server CPU load
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Also try the second part
if i were to download c2me to help generate vanilla chunks faster, would it help or no
im pretty sure it wouldnt bc saw it in a asianhalfsquat video, but distant horizons commented saying c2me wouldnt help, but idk I wanted better confirmation of it than just seeing it in a comment
C2ME will speed up vanilla chunk loading, but will hurt the DH LOD loading speed
The exact % change is untested
wait what if you already have LODs loaded
Loading and generating is different
ah
Generated lods still need to load when you open a world
like loading as in updating? like if you are then far closer to a certain LOD, then it needs to re render in higher detail?
If you have overdraw prevention hole in the world issue, C2ME might help, outside of that it is better to not touch it as it rarely creates more problems with broken lods
Loading as the world is an empty white box inside which chunks and LODs load from the disc so you can see them
ah ok
also bobby mod isnt useful for DH right?
especially in singleplayer right?
Yes
Because of a bug bobby can decrease performance in single by up to 30%
The only thing it does is allow you to increase your vanilla full quality RD past 32 or server view distance, but recommended vanilla RD with DH is between 8 and 16
ah ok
is there any mods besides these that could improve the performance of dh+shaders any further?
Many, most important I can think of right now is Immidetely fast or something like that. To me personally it somehow gave +30% fps
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You can also add Presence Footsteps if it updated to 1.21
It adds many better and improved step jump, fall and break sounds for many blocks
And more
Look in the config