Render distance on the mod doesn't seem to increase + weird line of black chunks
My render distance is set to 12 on minecraft and 512 on the mod, increasing it doesn't seem to provide much effect and even then it does not seem to really match the results as shown on the mod's forge page. On top of that, there are these weird black chunks. This happens in singleplayer and I have attached my mod list as well as an example of this.
6 Replies
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)remove starlight
add:
- Noisium
- Faster Random
Faster random is only available on fabric / quilt, with the one neoforge version being specified in the description as not working with regular forge.
I tried using Sinytra Connector to have the mod in the game, but it didn't do much difference.
increasing CPU load did help with the first issue though
Actually it seems like I just had to start a new world to fix this after installing the mods
Thanks for the help