Transparent Blocks dominating chunks outside of normal render distance
Transparent Blocks dominating chunks outside of normal render distance, only visible with DH render distance enabled.
61 Replies
Wdym by dominating chunks
The LODs look pretty normal to me
If you don’t want transparent blocks to show up in LODs then disable “tint with avoided blocks” in the DH graphics settings
Disable transparency in DH settings
But I also don’t see any problem
Thank you guys. I've got some new things to try. I was not expecting responses this soon! Basically, anything in the dh render distance is a low res, translucent block, whereas the trees persay in the normal render distance are fully rendered and at the appropriate resolution
Sorry, I even had a zoom mod, which I could have easily used for more clear pictures. I'll retake some if I get the chance
If they are really translucent/transparent it is shaders fault
But I don't see any see-through trees
It's the case without shades though :/
As well
This dude, unfortunately got no responses. He had the same problem
Maybe his picture is better
He had a problem with a modded furnance
Should there be a structure on your pictures?
like a house or something?
No, there shouldn't. I didn't know that was his problem. I see similar blocks though. Though brownish blocks are the same low res, almost slime block that the chunks have
No house, just every block indiscriminately
Trees to dirt
I think I understand now
So LODs don't have and won't have textures
What you mentioned bf may work, I just can't test it rn lol
With no shaders:
Go to DH settings and tune the Noise texture
Yes
set steps to 8
and strength to 16
Or there is an attempt to render and texturing, but it's low res
it is just noise, you can disable it or make it better
set steps to 8
and strength to 16
in DH advanced settings
then graphics then Noise texture
I'll totally try this man. I can't get to my pc rn tho. Anything else you'd like to know that may help you help me?
With shaders this won't work, so only thing you can do is find shaders that have better Noise
You can also try tuning your Fog
I very dislike the default settings
If you want to also keep the vanilla fog, use mod Simple fog control or fog equivalent to tune it
It was interesting noe that yoy mention fog. Basically I had no fog, and everything was rendering.... I log out for a break, I come back and there is faint fog and the low res lods issue
Ita like something broke while I was gone. Though I hadn't changed anything.... weird
There are now 2 fogs in game, they need to be disabled and tuned separatelly
There is vanilla fog on vanilla chunks and DH fog on DH LODs
Ahhh I see. I just wonder how the changed happened indirectly, as I didn't do anything to change it lol.
Thanks for your time btw, appreciated
OK. I tried everything, and exclusivley the noise adjustment help slightly. The resolution on the blocks was slightly increased.
Should I continue to up it to my preference? Any dangers in doing such? Any other ideas for resolution whatsoever? Thank again!
Some fresh, zoomed in pictures
i commpared exclusively trees bc the better foliage mods makes the rendered ones more conscipuous from the low res ones.
Playing around more I noticed that this just wasn't the fix, but it helps a bit, so thank you immensley.
On the right I moved slightly closer to render in slightly more
Good comparison of the dirt to "not rendered" dirt
On a new world
imaginary pillar. first pic = from afar, second = close, third = back out again
Steps are still at 4
Try 8
I did and reset it
sorry, I noticed that it wasn't giving the effect i wanted
but yeah, that green pillar there
i go close to it, and it dissapears
its made out of the same low res blocks
it reappears when I back away
i included a video. but all these screenshots should be better than my initial ones
any other ideas with this new information provided?
im in coms with the other guy with the problem, and id love to help him out too
DH can’t go lower then 1 block
And it can’t have real textures
You can only increase vanilla RD
I understand that. Though when I first downloaded DH, I didn't have this "problem". Problem or not, something changed and I'm looking to revert the change. Everything DH loaded withgin its render distance had roughly the same, if not the same texture as the block I was standing on. Now, it doesn't. I am trying tio uncover what changed, and how to revert this change.
DH has never been able to render LODs smaller than one block or with textures
You can change the overdraw setting to make the LODs start a little further away or increase your vanilla render distance
Not sure what that green pillar is tho. Looks like a bug
Gottcha. That green pillar is made out of the same, low res, almost slime looking block distant horizons isnt rendering. I wonder why all the blocks in the 128 render distance looked the same before, and after doing nothing, they randomly became lower res
Those pink things are flowers. They became low res blocks as well
Turn off “tint with avoided blocks” in the DH graphics settings
It’ll either make small blocks like flowers low res or if you disable that setting you won’t be able to see them at all
noted
Is ther a way I can reset everything DH related on my pc so that I may get the mod working properly agqain? How it was originally?
If you delete the config file it’ll reset everything to default
If that’s what you mean
tried that, anything else that maybe saved somewhere?
Maybe there’s also a reset to default options button in the DH settings
good adivce tho, thx
there is, did that. any random file I can delete for it to refresh?
I’m not sure if there’s anything else you can do to increase the quality
Are you planning on playing with shaders?
well i mean youve been a trememdous help so all is good.
I was with the bliss DH edition shaders
and then this happened
and then I turned them off, and the problem remained
I’m not really sure what it looked like before so i don’t know what the problem is exactly
Got it from the Iris Offical disc
oh I hear ya, let me explain
basically, everything rendered in DH redner distance was identitcal to regular render distance. the furthest block I could see with DH was as defined as the closet, albeit harder to see ofc
that is what the original case was
Weird
That shouldn’t be possible
Yea it’s very strict
shoot I said d&mn
np
Maybe your vanilla render distance was really high before?
Or maybe you just never noticed
Bc what you’re describing hasn’t ever been possible with DH as far as I know
but yeah, its wweird, it sounds like what im expericning now is the norm according to most, and what I was experiecing was a bug
gottcha
Maybe, are you getting this low res, etc, etc blocks?
There is a bug with flywheel (I think) that makes block entities like chests render outside your normal render distance
you happen to have a screenshot of you testin HD?
Your screenshots look normal to me
oh wow
ok, maybe its my render distance
I may have changed it from 8 to 12, i was wondering if i had earlier today. But it seemed so unlikely, such a vague memory, that i didnt mention it
but if this looks normal to you, the translucent blocks
then I guess there was no problem
wait one sec actually
It’s hard to see but in the bottom left if you zoom in there’s some lily pads on the water
They’re blocky
Man, youve been a great help. I just review some screenshots I just remmbered i took bf i thought there was a problem
its the same thing
no problem, I appreciate your time man, sorry nothing really came to fruition
That’s ok lol
I’ve done the exact same thing before
wow, really? lol, thank you
I think that if you increase entity RD in vanilla same happens, but I’m not sure