massive problems with LOD chunks loading

they keep doing this sort of thing, super patchy monoliths in the distance. fully loaded sections don't even stay loaded all the time, they'll just dissapear Singleplayer world, version 1.21 Mod list: Distant Horizons 2.1.2-a Fabric API 0.100.2+ 1.21 Indium 1.0.33+mc1.21 Iris 1.7.1+mc1.21 Sodium 0.5.9+mc1.21
No description
17 Replies
That Guy
That Guy5mo ago
Try deleting the .sqlite file in your mc world folder /lodstore
YAGPDB.xyz
YAGPDB.xyz5mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Ray
RayOP5mo ago
just this one?
No description
That Guy
That Guy5mo ago
yea then load the world up
Ray
RayOP5mo ago
well those monolith looking things are gone, but LOD chunks still just unload for whatever reason
That Guy
That Guy5mo ago
/slowgen
YAGPDB.xyz
YAGPDB.xyz5mo ago
If it feels like LoD generation with Distant Generator is too slow: Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
That Guy
That Guy5mo ago
Try the second part
Ray
RayOP5mo ago
hmm alright that's done i'm seeing blue and red boxes yes
That Guy
That Guy5mo ago
good that means that lods are being generated
Ray
RayOP5mo ago
and the occasional magenta that floats up
That Guy
That Guy5mo ago
just sit and wait with your cpu usage on either balanced or aggressive if you have a good cpu
Ray
RayOP5mo ago
alright
That Guy
That Guy5mo ago
give it 10 minutes and if lods are generating then add the solved tag if not then ping me
Ray
RayOP5mo ago
on an unrelated note do you know how youtube channels who make videos on this stuff generate such huge swaths of LOD chunks? do they just wait for a long time as well
Ray
RayOP5mo ago
aside from certain "stubborn zones" seems to be working fine- good enough, resolved
No description
Miki_P98
Miki_P985mo ago
They increase DH render distance they turn up FOV a bit and they wait with they PC on overnight And they have a RX 7900X3D or I9 14900KS with a RTX 4090 and 128 GB of RAM
Want results from more Discord servers?
Add your server