Distant Horizons Stops Working Once Oculus and Embeddium are put into the game directory

Distant horizons stops working once i put my shaders on, or the mods that are prerequisites to the shaders. i have set this up before and had this same issue, i just forgot how to solve it. please someone help
No description
23 Replies
flip flop
flip flopOP6mo ago
No description
flip flop
flip flopOP6mo ago
It is installed it just refuses to work, please help asap ACTUALLY it works once the shader is disabled
Miki_P98
Miki_P986mo ago
you probably do not have a compatible shaders /shadersupport
YAGPDB.xyz
YAGPDB.xyz6mo ago
Distant Horizons and Iris Shader Support Requirements: - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8 or above - Iris 1.7.0 or above - Indium version 1.0.30 or above - Fabric API (latest version) - Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954 - Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Miki_P98
Miki_P986mo ago
try downloading the shaders from links present on the Github page some shader require using the in dev unreleased versions to work with DH
flip flop
flip flopOP6mo ago
can you link it the only mods im using are oculus and embeddium do i need fabric api if im on forge? and indium and sodium as well
Miki_P98
Miki_P986mo ago
Indium in included in Embedium You don't need fabric API on forge Shaders are linked in the bot message
flip flop
flip flopOP6mo ago
i tried that and had the same problem
flip flop
flip flopOP6mo ago
this dl link?
No description
Miki_P98
Miki_P986mo ago
yes
flip flop
flip flopOP6mo ago
distant horizons stops once i put that shader pack on
Miki_P98
Miki_P986mo ago
wierd send logs
YAGPDB.xyz
YAGPDB.xyz6mo ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
flip flop
flip flopOP6mo ago
do i need iris?
Miki_P98
Miki_P986mo ago
Oculus is an Iris Forge fork so not But shaders are supported only in Oculus version 1.7 and up and it is avaible only for MC 1.20.1 and up there is an unofficial 1.16.5 Oculus + DH fork
Miki_P98
Miki_P986mo ago
GitHub
GitHub - PlxelBuilder/Oculus-1.16.5-DH-Support: Distant Horizons su...
Distant Horizons support for Oculus 1.4.7. Contribute to PlxelBuilder/Oculus-1.16.5-DH-Support development by creating an account on GitHub.
Miki_P98
Miki_P986mo ago
IDK how well it works though but should be better then what you have right now
flip flop
flip flopOP6mo ago
so redownload that oculus then try when i download bsl shaders from that link it redirects me to curseforge now the shaders do not work at all
Miki_P98
Miki_P986mo ago
well it is the only teoretically shader supported version for 1.16.5 so if you won't be able to get it working you are left with legacy support legacy suport is only on Optifine and the LODs will stand up because they won't be properly shaded I just remembered something! vanilla shaders should also work
Miki_P98
Miki_P986mo ago
I know about this one: https://modrinth.com/shader/vanillapuddingtart but I know there are more
Modrinth
VanillaPuddingTart - Minecraft Shader
Vanilla path tracing shader
Miki_P98
Miki_P986mo ago
I would say it is 50/50 and you do not need either Oculus nor Iris nor Optifine
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