Anyone know what causes black line in chunks loading?

Is this the supplementaries issue? Does not appear to be.
No description
24 Replies
squeetsquib
squeetsquib•4mo ago
It moves as I do, making me think its the edge of my rendered chunks
Miki_P98
Miki_P98•4mo ago
It is overdraw prevention vanilla chunks can't keep up with how fast you are moving it you want to tweak overdraw prevention, shaders override the DH settings so check the shader settings disabling it completely will relust in wierd bugs e.g. seeing DH water through walls you can also try to make the vanilla chunks load faster
squeetsquib
squeetsquib•4mo ago
How can i make chunks load faster? where can i find the options for this? appreciate the help btw
Miki_P98
Miki_P98•4mo ago
- reduce vanilla render distance - install C2ME - instal Noisium - install Faster Random - install Lithum - increase chunk loading working threads in Sodium settings - disable always defer chunk updates in Sodium settings - if your CPU is near 100%: decrease DH CPU load preset and probably some more
squeetsquib
squeetsquib•4mo ago
my cpu usage is super low and im running a server on same pc im running MC on. 20ish % turned threads all the way up, turned chunks from 32 to 16 and madce sure defer was off. Still same issue running lithium - is fast random the same as faster random? trying with noisium and C2me now
Miki_P98
Miki_P98•4mo ago
maybe... but I wouldn't be so sure Here is Faster Random: https://modrinth.com/mod/faster-random
squeetsquib
squeetsquib•4mo ago
hmm yea dif file name will switch it out
Miki_P98
Miki_P98•4mo ago
If the shaders won't allow the overdraw prevention to be just a bit smaller, and you won't be able to increase vanilla chunk loading speed enough, you can always change the shader :/
squeetsquib
squeetsquib•4mo ago
i changed the overdraw in DH but shaders overwrites you said? the black bar does not occur when shaders are off. Using Bliss
Miki_P98
Miki_P98•4mo ago
You can try searching for the overdraw settings inside the shader config/settings
YAGPDB.xyz
YAGPDB.xyz•4mo ago
To edit the config, press the button next to the FOV slider to edit the config. The config file found in .minecraft/config/DistantHorizons.toml
Miki_P98
Miki_P98•4mo ago
but in most shaders this is unfortunatelly just an on/off switch
squeetsquib
squeetsquib•4mo ago
under shader pack settings ?
squeetsquib
squeetsquib•4mo ago
No description
squeetsquib
squeetsquib•4mo ago
oh i found it turned it off and its gone ! woo thank you
Miki_P98
Miki_P98•4mo ago
But now go inside a cave And you will see stuff through walls...
squeetsquib
squeetsquib•4mo ago
yikes lol yea it does have some configuration looks like turned it to 2 and that seemed to fix caves and black lines
Miki_P98
Miki_P98•4mo ago
nice!
squeetsquib
squeetsquib•4mo ago
you are wise, appreciate the help 🙂
Miki_P98
Miki_P98•4mo ago
thanks!
squeetsquib
squeetsquib•4mo ago
strange my cpu is still at 30% lol
Miki_P98
Miki_P98•4mo ago
you can turn up CPU load in DH setting then it will speed up lods loading and generation speed Also if you would lag a lot, change always defer chunk updates back to True it is rare that it makes a difference but if it make one it is huge
squeetsquib
squeetsquib•4mo ago
ive got radius set to 500 and cpu set to "i paid for the whole cpu" but still only at around 30%, gpu and memory mostly maxed out though
Miki_P98
Miki_P98•4mo ago
this setting can create random problems, just remember it agressive is the max "stable" setting but if it works it works
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