Root Cause of LOD Chunk off-coloring?
I am able to get Distant Horizons to work, and BSL Shaders are (in theory) compatible with Distance Horizons. I am struggling to understand how to make the LOD chunks colored the same way as my texture pack and shaders. Is that possible?
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7 Replies
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Check if everything matches
On forge use Oculus and Embedium
Confirmed, using forge + oculus and embedium
Turning fog off on my shader makes it a little less jaring. However at night the LOD is significantly brighter.
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Try contacting Oculus or BSL devs
Looks like it's not working correctly, even in day time. What's your full mods list with versions and shader's version?
I may just need to deal with it for now. I've got a mix of mods and versions that work for 1.20.1 and BSL compatible versions- tried upgrading my oculus version, embeddium, and other mods and couldn't get my game to launch at all. Next big upgrade to a new version I'll try to make it work correctly. Ok to close for now.