Root Cause of LOD Chunk off-coloring?
I am able to get Distant Horizons to work, and BSL Shaders are (in theory) compatible with Distance Horizons. I am struggling to understand how to make the LOD chunks colored the same way as my texture pack and shaders. Is that possible?
7 Replies
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.0.4 or above in https://ptb.discord.com/channels/881614130614767666/882038774861819954
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Check if everything matches
On forge use Oculus and Embedium
Confirmed, using forge + oculus and embedium
Turning fog off on my shader makes it a little less jaring. However at night the LOD is significantly brighter.
Try contacting Oculus or BSL devs
Looks like it's not working correctly, even in day time. What's your full mods list with versions and shader's version?
I may just need to deal with it for now. I've got a mix of mods and versions that work for 1.20.1 and BSL compatible versions- tried upgrading my oculus version, embeddium, and other mods and couldn't get my game to launch at all. Next big upgrade to a new version I'll try to make it work correctly. Ok to close for now.