DH + Oculus

I'm currently do some experiments with minecraft 1.19.2 I installed all the Mods via Curse Forge Forge Version: 43.4.0 DH 2.1.0 Oculus mc1.19.2.1.6.9.jar Dh by itself works wihout any issue, but with Shaders the LOD's are not rendered I tried the BSL and Unbound Shader
37 Replies
Puhpine
Puhpine5mo ago
You're not gonna get shaders to work on 1.19 Consider switching to 1.20.1+ if you want shaders
Saphi
SaphiOP5mo ago
okay, then I need to wait for another mod until they have also switched to 1.20.x
Miki_P98
Miki_P985mo ago
There is Oculus 1.19.2 + DH fork IDK how well it works though Worth a try
Puhpine
Puhpine5mo ago
Someone should probably test that sometime
Miki_P98
Miki_P985mo ago
GitHub
GitHub - Teqed/Oculus at 1.19.2
Contribute to Teqed/Oculus development by creating an account on GitHub.
Saphi
SaphiOP5mo ago
this is what I've downloaded via course forge + DH
Miki_P98
Miki_P985mo ago
Can you send a link cause I can’t find this version of Oculus on CurseForge On CurseForge I only see Asek3/Oculus and the link I’ve sent is to Teqed/Oculus
Saphi
SaphiOP5mo ago
ohhh I see its the fork, I need more coffee I think, I gonna Test the Teqed version later the day with DH on 1.19.2 this is not a classic jar file, how do I use this?
Miki_P98
Miki_P985mo ago
You need to buld it dowload the zip unzip it open console (search CMD in Windows search) open the folder with code in file explorer copy the path to the folder run command on the console cd {path to folder} run command on the console gradlew build hope it works If it does not google the problem
Saphi
SaphiOP5mo ago
Out came a "build" folder I guess I have to pack it into a jar?
Miki_P98
Miki_P985mo ago
The jar should be in there somewhere
Saphi
SaphiOP5mo ago
I got 2
No description
Miki_P98
Miki_P985mo ago
Use the dev IDK what sources is for
Saphi
SaphiOP5mo ago
It crashes
[18:47:01] [main/FATAL]: Mixin apply failed mixins.oculus.json:texture.MixinResourceLocation -> net.minecraft.resources.ResourceLocation: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException Critical injection failure: @Inject annotation on iris$blockDUMMY could not find any targets matching 'isValidPath' in net.minecraft.resources.ResourceLocation. No refMap loaded. [PREINJECT Applicator Phase -> mixins.oculus.json:texture.MixinResourceLocation -> Prepare Injections -> -> handler$zkp000$iris$blockDUMMY(Ljava/lang/String;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Parse]
org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on iris$blockDUMMY could not find any targets matching 'isValidPath' in net.minecraft.resources.ResourceLocation. No refMap loaded. [PREINJECT Applicator Phase -> mixins.oculus.json:texture.MixinResourceLocation -> Prepare Injections -> -> handler$zkp000$iris$blockDUMMY(Ljava/lang/String;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Parse]
[18:47:01] [main/FATAL]: Mixin apply failed mixins.oculus.json:texture.MixinResourceLocation -> net.minecraft.resources.ResourceLocation: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException Critical injection failure: @Inject annotation on iris$blockDUMMY could not find any targets matching 'isValidPath' in net.minecraft.resources.ResourceLocation. No refMap loaded. [PREINJECT Applicator Phase -> mixins.oculus.json:texture.MixinResourceLocation -> Prepare Injections -> -> handler$zkp000$iris$blockDUMMY(Ljava/lang/String;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Parse]
org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on iris$blockDUMMY could not find any targets matching 'isValidPath' in net.minecraft.resources.ResourceLocation. No refMap loaded. [PREINJECT Applicator Phase -> mixins.oculus.json:texture.MixinResourceLocation -> Prepare Injections -> -> handler$zkp000$iris$blockDUMMY(Ljava/lang/String;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V -> Parse]
Miki_P98
Miki_P985mo ago
So you are left with legacy support on Optifine 😦
Saphi
SaphiOP5mo ago
at least If i want shaders (would be nice XD) otherwise DH works and the CurseForge version of Oculus works but not both shaders + dh
Miki_P98
Miki_P985mo ago
I have 1 more idea Try this Oculu fork but with older version of Embeddium
Saphi
SaphiOP5mo ago
I used the Rubidium from course forge
Puhpine
Puhpine5mo ago
Rubidium wont work, can you try again with embeddium?
Saphi
SaphiOP5mo ago
okay we are getting somewhere
Saphi
SaphiOP5mo ago
No description
Mati
Mati5mo ago
you may disable the fog
Puhpine
Puhpine5mo ago
Huh that looks like the old compat
Saphi
SaphiOP5mo ago
No description
Puhpine
Puhpine5mo ago
You only have embeddium right? I think it says that because embeddium is a fork of rubidium
Saphi
SaphiOP5mo ago
its only the embeddium file in there
Mati
Mati5mo ago
i used once oculus and yeah i think he can have only one what what is rubidium doing here then? or am i dumb
Saphi
SaphiOP5mo ago
I only installed the embeddium from curse forge removed the old rubidium beforehand
Saphi
SaphiOP5mo ago
No description
Puhpine
Puhpine5mo ago
It's showing there because embeddium is a fork of rubidium, and because they want to confuse people or smth
Saphi
SaphiOP5mo ago
disableing the fox had no effect, seems like the shader ignores the lod's, furhtermore theres a strange artifact in the distance x.x
Mati
Mati5mo ago
oh
Miki_P98
Miki_P985mo ago
Just to be sure you do not have Optifine?
Saphi
SaphiOP5mo ago
nope, optifine breaks another mod
Miki_P98
Miki_P985mo ago
Try different shader If it works Contact shader devs If it does not, come back here
Puhpine
Puhpine5mo ago
Well they shouldn't contact shader devs imo. It's not meant to work
Miki_P98
Miki_P985mo ago
Ah yeah right I forgot the MC version
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