LOD rendering flat texture

Is it supposed to look like this? What am I doing wrong?
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15 Replies
Puhpine
Puhpine5mo ago
thats how DH works it renders distant stuff at lower resolutions, so your pc doesnt explode
Yeshi
Yeshi5mo ago
The LOD renderer doesn't support textures
Miki_P98
Miki_P985mo ago
If you do not use shaders, try increasing noise texture I recommend: steps -> 8 strength/intensity -> 16
PPlayer31 ✞
PPlayer31 ✞5mo ago
if you want higher quality, increase rendering quality
Puhpine
Puhpine5mo ago
It will still look flat though
PPlayer31 ✞
PPlayer31 ✞5mo ago
yeah but especially vertical rendering quality makes it look a lot better high preset seems to be the best if ur using shaders i recommend medium
Miki_P98
Miki_P985mo ago
I use: - medium preset - then change vertical quality to high It looks pretty good and does not have strange pillars with floating structures
PoelJoelPoel
PoelJoelPoelOP5mo ago
I intend on using bliss shaders
Miki_P98
Miki_P985mo ago
Shaders override the noise texture so either look inside of shader settings of make a feature request to shader dev
PoelJoelPoel
PoelJoelPoelOP5mo ago
Looks better with shaders, but it still looks kind of the same
PoelJoelPoel
PoelJoelPoelOP5mo ago
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PoelJoelPoel
PoelJoelPoelOP5mo ago
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PoelJoelPoel
PoelJoelPoelOP5mo ago
There's still that annoying border where it turns to LOD chunks But i guess you can't do anything about it
Miki_P98
Miki_P985mo ago
Shaders should have at least some noise texture What shaders are these?
PoelJoelPoel
PoelJoelPoelOP5mo ago
Bliss
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