LOD rendering flat texture

Is it supposed to look like this? What am I doing wrong?
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15 Replies
Puhpine
Puhpine2w ago
thats how DH works it renders distant stuff at lower resolutions, so your pc doesnt explode
Yeshi
Yeshi2w ago
The LOD renderer doesn't support textures
Miki_P98
Miki_P982w ago
If you do not use shaders, try increasing noise texture I recommend: steps -> 8 strength/intensity -> 16
PPlayer31
PPlayer312w ago
if you want higher quality, increase rendering quality
Puhpine
Puhpine2w ago
It will still look flat though
PPlayer31
PPlayer312w ago
yeah but especially vertical rendering quality makes it look a lot better high preset seems to be the best if ur using shaders i recommend medium
Miki_P98
Miki_P982w ago
I use: - medium preset - then change vertical quality to high It looks pretty good and does not have strange pillars with floating structures
PoelJoelPoel
PoelJoelPoel2w ago
I intend on using bliss shaders
Miki_P98
Miki_P982w ago
Shaders override the noise texture so either look inside of shader settings of make a feature request to shader dev
PoelJoelPoel
PoelJoelPoel2w ago
Looks better with shaders, but it still looks kind of the same
PoelJoelPoel
PoelJoelPoel2w ago
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PoelJoelPoel
PoelJoelPoel2w ago
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PoelJoelPoel
PoelJoelPoel2w ago
There's still that annoying border where it turns to LOD chunks But i guess you can't do anything about it
Miki_P98
Miki_P982w ago
Shaders should have at least some noise texture What shaders are these?
PoelJoelPoel
PoelJoelPoel2w ago
Bliss