World generation is disabled in F3 menu and enabled in settings.
I'm having an issue with DH where I log into the game and it doesn't render LODs. I've reset all the settings multiple times and it doesn't work whereas it did before with my modpack. When I log in it keeps telling me that it's uncovered old LOD data and is transporting them so I wait until a message saying the process is complete and the F3 menu shows no more progress being made. The bug still persists after that point.
I am playing singleplayer and am not encountering any error messages.
Mod's I'm using with this mod:
-Appleskin
-ColdSweat
-Cave dweller evolved
-From the fog
-GeckoLib
-Optifine(1.20.1)
-Sanity DIM
-The John Reborn
-The man from the fog
-Traveler's backpack
Solution:Jump to solution
Yes, when I make a new world specifically without man from the fog it works, as soon as I load man from the fog DH stops working
49 Replies
were you in the nether when recording the logs you send?
because it doesnt mention anything about migrating the overworld
only the nether
I popped in and out trying to see if changing dimensions fixes it
but it also doesn't work in the nether
can you try renaming all singleplayer SQL files to DistantHorizons.sqlite.old?
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
OK give me a second
I assume I edit the folder that has the modpack, correct? I'm using Curseforge and launching minecraft thru it
yes, the folder that you are launching minecraft from
Do I rename those files for other worlds as well? Because this issue occurs in every world I have
I generated a new world to try and see if it works there, but it doesn't
oh thats weird.
The issue isn't fixed and I renamed every file...
can you try without optifine perhaps? but before you do that its better to delete the newly generated DistantHorizons.sqlite file and rename the .old files back
Try replacing Optifine with Embedium + Oculus
will replacing it ruin the progress on my save?
no, it will increase your fps
and maybe fix the problem
I'll go by what Puhpine said first and will go from there
some mods would, optifine is not one of them
renaming the files reseted your progress
I only renamed the DH files(overworld, nether and end)
by renaming the files from DIstantHorizons.sqlite to DIstantHorizons.sqlite.old we tricked DH into thinking you didnt have any LODs at all. this forced DH to generate completely new ones. i made you do that to see if your LODs were somehow corrupt. doing this made DH create a new DIstantHorizons.sqlite file at the same location where the DIstantHorizons.sqlite.old files are now located.
because your LODs are aparently not corrupt and the issue lies somewhere else, you can let DH know you do have already generated LODs by deleting the DIstantHorizons.sqlite files DH just made because it was tricked, and then renaming the DIstantHorizons.sqlite.old files back to DIstantHorizons.sqlite.
you can see this as deleting the LODs while still having a backup, and renaming the files from DIstantHorizons.sqlite.old to DIstantHorizons.sqlite reinstates that backup
I noticed that the overworld file only had 40KBs compared to nether(900KBs)
thats both really small
you didnt accidentally delete your LODs?
I didn't, but I did migrate the world from TLauncher to the original Minecraft one since I recently bought it
Could've accidentally removed certain files, but the only thing not working is DH
Is it possible to tell DH to generate new LODs from scratch?
I'm unsure if I accidentally deleted anything
yes, delete all .sqlite files
it didn't work
@Puhpine Is it possible that it has something to do with world gen being disabled somewhere?
probably not, as disabling world gen just prevents the creation of LODs outside your vanilla render distance. it doesnt stop LODs from rendering
People are having this issue with iris, whereas I have it with optifine which is weird
did you already try without optifine?
Yup
did it work?
Nope
darn
I'll see if the solution for iris works on optifine(editing c2me config)
you are using c2me? its not in your provided mod list
I thought it was with fabric
If it's a separate mod then it's not a solution my bad
its a separate mod
Ic
can you perhaps try in a new world with just DH?
I could
lemme try disabling other mods and launching a new one
it works kinda but not to the distance I want it to
I set 64 chunk distance and it does ony 16
when I set it to 128 the distance doubled so I guess it interprites distance in blocks instead of chunks I had high graphical settings and it loaded slowly so it works now
It loads in a new world with optifine enabled, in that other world it doesn't
I'll be enabling one mod at a time to see if any of the mods conflicts with the world generation
weird, very weird
I think man from the fog is breaking it
Solution
Yes, when I make a new world specifically without man from the fog it works, as soon as I load man from the fog DH stops working
When I remove the mod and try to load into my world it wants me to go into safe mode, which proceeds to crash minecraft
I'll write a complaint to the mod creator asking why man from the fog critically impacts my save.
i wanted to test if it also breaks for me, but now my forge 1.20.1 instance with only DH keeps crashing...
not added man from the fog yet
my minecraft doesnt load with man from the fog in general
@Himi how did you get it to work? what mc version are you using?
my minecraft just crashes once i add man from the fog
even with no other mods
I'm using curseforge and manually installed most of the mods
Minecraft 1.20.1
Forge 47.3.1 as the mod loader
also man from the fog requires gecko lib if you didn't install that
oh, thats why
lol
chose 1.20.1 since all my mods have a stable branch there
I'll just make a new instance where the horror aspect is gone since I just want a chill playthrough now
Because I recently found out that the man from the fog breaks blocks when nearby meaning it can destroy your house and your chests containing all your stuff(items don't drop) while also killing you in 2 hits.
And that's way too hardcore for my liking
0.0
sounds... fun...
why would people want to play like that
anyway
@James Seibel (GMT-6) can you add "The Man From The Fog" to the incompatible mods list? i stops all LODs from rendering
I had a version where it wasn't able to break blocks but I guess they updated it and now it's just a masochist fest if you play it...
i just confirmed it
lol
Done