LOD not working with Bliss shader
works without shaders, but as soon as i turn on bliss it stops at my max chunk render distance of 32


11 Replies

You need 1.7
ah
im playing on 1.18.2
i dont see 1.7 for this version
Try looking for unofficial forks
I think I saw one for 1.18.2
And I know about one for 1.16.5
there's no 1.7 fork for 1.18.2
as far as i can tell
You might be right, I can't find it now, but I can confirm that there are versions for 1.19.2 and 1.16.5
IDK how well they work though
i switched to 1.20.1 and moved my mods over
i still cant tell if its not loading or if its just really slow
https://discord.com/channels/881614130614767666/1249235506961842196/1249386457701945384
Nvm if your mods all work on 1.20.1 then just use that lol
Hi, I'm trying to use the DH with shaders on 1.19.2, I can't find any fork of Oculus 1.7 for 1.19.2, do you have any link of it?
Apparently this one: https://github.com/Teqed/Oculus/tree/1.19.2 has DH shader support, but I don't know how good it is, better some then none I guess
GitHub
GitHub - Teqed/Oculus at 1.19.2
Contribute to Teqed/Oculus development by creating an account on GitHub.
Ok, thanks I'll try it